GeorgeZaharia's Forum Posts

  • Hmm I think what you need (in that scenario) is a server. When using the multiplayer feature, you can script a host version of your rooms which runs on a server (for that you will need a own server or someone who got one) - your game itself has actually only the client-sided code in it which isn't able to host something. I have seen this in a multiplayer example somewhere with the possibility to see other players and join rooms - worked perfectly.

    yes i was thinking on that myself also last night after i replied .. but only switching the host to someone else... there is no need for a live server... that wold solve it.

    not sure how to do it though... il try make some tests on the official chat-room .. if that works.. it will be so awesome... cause people will think the Room is always on.. but actually is not..... its on as long as 1 guy is there.. its a bit confusing the condition and events inside of the example files.. they all say same thing.. if

    multiplayer.alias = myalias set me to peer

    multiplayer.alias = myalias set me to host i mean WTF? where is the logic lol...

    ah never mind i think i found a topic that was long time ago posted, about host migration.. i think thats what i need

  • no i mean, like a server room basically, right now the chatrooms or the game rooms for multiplayer even for photon and any socket servers are based on who is the host... and once the host leaves everyone is automatically kicked... so i want the host not to be existent... and once you created a room the room to be UP and opened indefinitely without u or any players to be inside it.. i need that feature specially for chat .. no multiplayer room where u see players around.. so all it will be from events ... and a user list that joins. i want to make a IRC like application, by using C2 that i think never has been achieved.

    so basically should work like IRC

    if cant be done, if the host leaves is there a way to automatically set as host any other player in room? so that way if atleast is someone inside the room other players wont get kicked.

    i have a few GitHub repositories that some online IRC servers are based... just i dont want that.. needs to be made in c2.. it will show the potential of c2 on the project im working on.

    by reading the github i see most of this stuff requires a live server and nodejs installed on it so it can run different things.

    im pretty sure its not easy task to make it in C2 just need to know if its possible using some sort of library that can be imported in C2

    Proxymity hope you understand

  • hey guys, wandering if there is a way to have a fake host for a room, so the room will be always opened.

    like in a IRC chat? is it possible with the signaling server? or with any other c2 cloud multiplayer services, photon,parse?

  • Thanks ! ^^

    The game has very few words and all are in English. We're talking about the same game?

    I chose this way because smoking is a worldwide problem and so the game may not have the dreaded barrier of language. That is, did their best to have a universal appeal.

    yes sorry, installed it last night,and didn't played it to see the English inside. Was mainly talking about the presentation, the game is in English yes.

    rated ur game

  • The bug is there still, maybe the spawner is doing the spawning to soon? not sure why that happens, i tried to create my own slot reel based on 4 items per column that keeps it in a loop when spinning works pretty good, the only issue on my version is that a fruit when the column where the fruit is part of he tries to find a position again, even though he stops in first place, but i can fix it, however by testing the capx i did, i fixed basically the issue your slots have, il share with u the engine i did. maybe will help u fix this one, cause i love your reel slots.

    il wait for the updated capx to be on store

    the new demo looks so cool multiple winner lines, thats awesome

    Edited: is the new capx up? dont want to lose the sale discount:P???? IndieKiwi

  • https://www.scirra.com/tutorials/61/aja ... onstruct-2 does this helps? has parts where u can call data from php and send data to a php file... not sure if u mean this, never played with ajax

    here is the capx inside the tutorial above ZIP DOWnload

    some other stuff for highscores and Stuff

    those memes bruh... hilarious

  • the best thing about intel xdk is that they dont force any splashscreens unless u want to. outside that.. its a crappy slow piece of a compiler... i used it 2 times, got similar problems with it even though, i recompiled and fixed all glitches in the game it wold still not play sound or not recognize the plugins, try using coconjs or phonegap they both have free plans as well.

    as for the error u got, do you have any custom plugins that are meant to replace the official Android IAP? inside ur project that u dont use ? and u might forgot it in there?

    cause based on the com.mcm.inappbilling.com the iap installed and the 2nd one not the same.

  • the game looks great, one issue is, how people that are not talking Portuguese will understand how to play it? or understand the story? me for example im lucky enough to understand over 7 languages, and speak half of them, however, many people knows English partially as 2nd language. outside that great job really smooth

  • does your event look similar to this?

    http://scirra.ro/examples/eventstrigger1time.png

    dont mind the image point position my brain farted there.

    if it looks like above image should not allow u to trigger the actions after 1st press unless All conditions resets themselves at some point and the conditions are meet again when ur pressing. make sure ur events and event sheets that you may included in the event_sheet u have that specific action to trigger, are not interfering or resetting variableA value to the point where it meets the condition to match the matrices you created for the action to be triggered.

    on short... make sure variableA stays different then 0 after u pressed the object. thats all u have to do. if u sure nothing resetting it back to 0 then u might found a bug. or some cache from firefox. try resetting the browser if that wold help or try testing it in NW.js if u have it installed.

  • So I have an event with the following conditions:

    Mouse click on Object

    Variable A = 0

    Among the actions it does is modifying the variable so that clicking on the object a second time no longer triggers the event.

    However, that doesn't work and repeated clicks on the object keep triggering the event, which baffles me. For the sake of testing I've putting the variable's initial number at something other than 0 and the event doesn't trigger anymore, which makes it even weirder in a way. I'm frantically looking for a workaround, but even if I , this is really driving me crazy as the same structure seems to work perfectly fine for me in other situations.

    do you have any wait events between them? where are the condition palced in your event sheet? try place it on a top ranked event ... near start of layout .. that wold do the trick.. since will not wait for others events to happen.

    you have to keep in mind when you add wait actions between lines

    it wont stop only that event but also everything that is under it for the exact amount of wait + the amount the time it takes to process all the events till reaches the required action, so for example

    if u have the conditions u gave, and have a wait of 2 seconds and then change value of VariableA and in same time, after first click and while the 2 seconds didnt passed youl be able to trigger the same actions for N clicking speed u have in ur fingers. then the VariableA will change the value.

    try change variableA as soon as the conditions are meet, which is first on top of actions triggered by those 2 conditions.

    try posting urls without or http://www. that will allow u if u need live help u can reach to me via skype at gamecorp.tm or via mail at zgaagz [at] gmail.com

  • Sorry, my English is bad and perhaps misunderstood. This saying should use the device you want to use or smaller and go climbing up bigger size?

    In my case I have made the game 790x1280 and should do to make it look in 480x800? I redo all?

    Another problem I have is that if I use size iphone 6 in many cases is not compatible mobile android and out of position ... that headache

    No.... its good , if your game is 790x1280 then u are on high scale quality graphics however not sure if the 790x1280 will match perfectly in 480x800 when re-scaled, you should check screen size resolutions on google, if ur game is built on high resolution is good

    The bad part wold be when u build your game on low scale resolution(like 480x800) and u need to stretch to higher displays(like 790x1280)

    so i think ur good , however if ur still experiencing downscale problems sharp edges, make sure all the settings are set to high i wold change the sampling from point to linear, which will give u a better image processing i think, have to check the manual on that.

    in order for saving some image processing power, i wold disable the webgl.. if you dont have any webgl effects inside or blend mods on sprites.

    that will give u a faster image processing on some older devices.

    if your client still has problems with the edges, make sure the graphics have no sharp edges in the original format, outside then that, it only depends on the device capabilities.

    make sure for ios u dont use any webgl effects, they are not handled that well by iPhone's, since apple introduced webgl support only in early ios8 release but that was for ads, not for games, so im not sure if they added webgl support in ios9 and above for in-game effects.... unless apple updated their platforms software's.

    for android not sure if webgl really matters, but if you dont have need of webgl dont use it.

    its pointless to have it enabled if you dont use it, and also seems that Kyatric gave you the reason why this happens, isn't meant for android 2.3 but for 4.0 and above.

    it might also be a compiler problem, what do you use ? cocoonjs? phonegap? intelxdk?

    also you should read the tips from Kyatric since is an official moderator.

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  • u can add a global variable , and set on start of layout or when u character needs to be created to a random number, global variables cant be random by default as RamPackWobble Said

  • try using the system event pick by comparing, and then use when on mouse over uritem pick by comparing z index is greater then uritem.zindex that way will automatically pick the item u hover that is above

  • XDK had the audio problem from 1 year back, seems its still there, phonegap never tried it, the best experience for sound was by using the coconjs by ludei, you have however to install the new plugin and right click show deprecated exporters on exporting ..

    coconjs new plugin ludei and yea the latest versions having a bug in ios9 which was solved in r214 as stated in the change logs

  • Edited : since offer expired... i removed my previews post, as when it was 12$ was worth it, but the normal licensing not worth it really, maybe if u already know how to use GM and work around the problems it has, but then ul know if its worth it or not.

    PhoenixNightly i see your point there, hopefully when r300 comes which means C3 gets released... i think that is the plan, the third-party exporters will go away from the c2 repository and will have some native compilers.. i mean i used a few game engines similar to c2 .. inferior most of times, but ... all had the compilers built in, i wish that wold be possible with C3 in future.