GeorgeZaharia's Forum Posts

  • wow awesome flame effects on the 3d(ish) ship was amazed by the FPS rate while doing all that GPU webgl flooding its awesome

    thanks for sharing

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  • set layout size to 2000*1000 scroll layout to 0,0 wait "dt or what value u want" CanvasSnapshot wait "dt or what value u want" set layout size to 1280*720 scroll to 0,0

    if your wait time is to small when the layout resizes you might capture the wrong size ...

    saving a snapshot tutorial

  • [quote:3s7vlj1e]no matter how the image looks like .. you can make a a 100% clone look a like.. as long you made the graphics

    No. You could create "fan art" but you couldn't use an exact copy of someones image in a commercial game no matter where that image came from or how it was produced unless you had permission.

    fan art is implied when the guy who initially created the graphics patented or reserves the rights legally for that specific image and allows people to do derivatives without monetization possibility .. if im the first guy to create a drawing of a shoe lets say .. and not license it and keep the rights for myself .. everyone will be able to clone it or use it as long they have a source file and can prove in court they created that.

    a simple online writing under the image saying u are not allowed is not taking in consideration in court ... unless u specifically registered the CC and the image on the websites that allow u to do that . so all the people on deviantart that do create art... they are not even aware of it.. lucky for them.. deviantart already has the terms and conditions setup for them ... and by default the license is built upon uploading.

    however in this case.. the fan art is implied .. since the original artwork.. is registered and well known ...

  • u need browser object and the code lennaert gave u ... on browser object execute javascript and add "window.open('http://www.w3schools.com');" inside

  • id say the same thing as the people above... but you have to take in consideration that your art is slightly much more different then just copy paste and adjust a tint ... as long you have the illustrator files where you composed all the image parts your ok to go .. no matter how the image looks like .. you can make a a 100% clone look a like.. as long you made the graphics .. there are plenty of clones that does it exact way just main characters or some parts are a bit different .. and the developers of angry birds... wont bother to come after you... its peanuts for them ... they'l probably consider it ... free advertising .. cause in the end.. people will play their game since has more fame and versions ... however you might not be able to monetize ur game ... you have to read the terms and conditions of some specific people who made the game

    instead of bothering with a rip off id probably use the same game logic and make a unique character set with a unique theme ... like ... Zeus and other gods.. miniaturized in the angry birds style ... and the story wold be .. the run for Olympus or smth ... dont know ... depends on ur imagination and budget for graphics ...

    Publishers: Rovio Entertainment, Activision, LucasArts, Chillingo

    Designers: Jaakko Iisalo, Markus Tuppurainen, Peter Urbanics

    Developers: Rovio Entertainment, Chimera Entertainment, more

  • seems the question is not only applying to c2 but for most developers over internet that uses node ... and i was trying to figure it out also this week.. till i found your post.. and seems is not possible

    here is a topic for headless verison and seems that node.js already does it.. but not nodewebkit which is a different thing.

    and also the phantom.js is doing same thing ... but im no plugin exporter developer.. so all this lays in your powers if you can develop a new nw.js like exporter plugin ... sounds easy but i know is not ...

    ah.. and there is this repository also... git phantom nodewebkit

    im just a noob dont beat me with rocks ...

    however this thing may not be needed since you can install a GUI on linux ... and run ur app.. as i did (but was painfully long process)... another option... if u willing to put some server maintanance cash down... rent a windows server and its done(what im using now but its heavily expensive then a normal linux server 5x times more) ... but then just adding the ability to set window "show" to "false" in the manifest when exporting wold also do the trick.

  • oh this is so awesome ... you basically made the controller digital ... cross-platform.. no more getting stuck to buy a xbox controller that wont work on PlayStation.. however... u need ur game to be view-able on a xbox or PlayStation browser that supports ur game ... which i think is already doable right? and also takes the problem where i want to play the game using a controller but i dont have a controller for my desktop... thats also awesome ur a genius dude... sell this design to EA and ul be millionaire ... im serious XD unless this is already on market XD

  • ................

    C2 + Q3D yeahh... but sadly no. C2 was not build in any 3d features in mind and because of that it's really a pain to work with it. Bought it, have it, but can't wrap my head around placing objects on the layout (and have no time to build my own 3d editor to use with Q3D). maybe in C3 Q3D will be better supporter, which I really hope it will!

    thats because ur used with a 3d viewer editor ... look at C2 + Q3d as a 3d editor with a top view lock ... so i think that will make u understand it better .. from what im looking at ... all this stuff... might be possible in the next 3 years maybe.. not now ..

    as for 3d with C2 depends on the complexity of your game.. c2 is not meant for 3d games.. and even if u run ur game in windows via nwjs wont run smooth on browser.. since u need a browser nwjs plugin... which doesn't exists.. if u run the q3d game in html5 exporter.. will be laggy as hell ... even the featured demo of q3d is laggy .. and also all dependencies are based on webgl... so its harder to make c2 run as flawlessly as unity let say.

    anyway c2+q3d good for small games ex: 3d pinball... offline/online standalone game old halflife like (slower douh), 3d platforms and stuff like that .. as long u know how to limit ur self and not make ur game playable for people that paid 10,000 usd for a gaming rig.. most people are using a quad core 1.5 ghz .. 90% of them play games using tablets. .. see the dilema?

    garyrossiter no for now there is no official tutorials just the ones that people posted.. and the q3d official example capx files that are commented ...

    shinkan dont take it personally i was just showing some points... that most people encounter i did too and passed them but i have to agree c2+q3d not a good match in end if u want a full crossplatform game

  • dryas i have a similar problem just my issue is how do i run the lobbyof a game on a Linux server... for example ...

    if u take a look at the lobby tutorial i linked above the lobby capx doesn't require multiple instances or a client to run it u just need to host it or keep it on ur own machine opened... just .. i dont want to have my computer open 24/7 so i want the lobby capx opened on a Linux server wold that work?

    and wold the plugin u said is a fix .... wold work with that? im kinda of a noob in networking area... i only need the lobby to be opened 24/7 without a gui .. or trough a server that has the gui interface opened and i can log off and forget about it.. its essential for my project... im doing a agar.io like clone... and requires a live lobby ... then the rooms(or as clients will see "servers" ) are easy to make and everything else is just client side..

    blackhornet i think you could answer it more accurate

  • you need an account to gravatar.com add there to your email u using on scirra.com a image and will automatically change... after a few minutes

  • Construct 2 România Live, you can check it out by clicking the link bellow in signature or by going to http://scirra.ro

    The entire domain space is dedicated to Romanian Community who wants to join will find lots of interesting things there, and also can help me add more, at the moment is just me doing it, my goal, is to bring more Romanian people to Construct2, seems lately that there is no people doing any Romanian communities in this industry so i think il give it a small push with quality and ease, and i know my co-nationals wold love to see how its made and learn how to build their own games.

    50% of manual is already translated, it will be online soon.

    You can also help by translating tutorials, and upcoming updates.

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    Manualul Official este tradus chiar în timp ce citești acest mesaj. Mă poți ajuta și tu traducând tutoriale și viitoarele upgradeuri.

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  • try using the bullet parameter sprite.bullet.distancetraveled >=(greater or equal) to 280 = disable bullet

    this way when ur bullet will travel 280 pixels in any direction you point it at will disable itself.

  • -InkScape

    -Photoshop

    -Paint.NET

    -Gimp

    -PyxelEdit

    -Graphics Gale

    You forgot Illustrator, Animatron, SpriterPro,Spine etc

    basically any software that lets u ease your work and your comfortable with it

  • As far as i remember. The Mouselock plugin doesn't work with NW.js? (games for Steam for example) That's a huge bummer if its not working for that

    Latest Mouselock works with nw.js .

    Just out of curiosity, is there a way to have multiple cameras and have an object hidden on one but not the other? I'm working on a project where the player can simultaneously look through a security camera and his own eyes, and I want to hide certain elements from appearing in both (certain gui elements, things invisible to the naked eye, etc). And there are instances where both cameras will be looking at the same thing.

    not sure if that can be done, so far i know cameras are not acting like objects... so you can pick 1 by name, and you could add another viewport and see if u can pick the feed from the 2nd camera to it. the 2nd port will allow u to have real-time map feed in different scale, however not sure how you pick the camera to be shown in it! O.O the only way you can create a camera is by using the master object.. which.. is a bit short on camera parameters.

    QuaziGNRLnose it wold be awesome if there wold be a future update object for q3dcamera

    i did a quick example for 2ndary camera and a 2nd viewport check image bellow

    you dont need to place the pick-camera on everytick events.. i placed it there cause i was rushing

    viewport can also show a surtain scene... not sure how that works, or what that means... different layout? did not use it before... but.. as i see viewport does not have a Z-Axes coordinates ... only X and Y so you only be able to place its position as a 2d object... unless u use some sort of 2.5D trigonometry and make it bend towards the direction u want.

  • shinkan i see your point... however the topics, i did read them before, just they dont really say why its buggy, or what it can do... it only says its bad ... i was mainly asking what its different since its a copycat made by people around www .. nevermind consider topic closed. i cant delete it anymore.. my bad...