>
> > Here is an example
> >
> > http://sharkbite.club/cigario/
> >
> > welcome to scirra members <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
> >
>
> nop dont show cigar.io its not made in c2 false advertised hit f12 and go to networking <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
>
if you read what i write .... you will see that i never say that is written with c2
it used c2 in the ios version but not entire the game
im pretty sure its not using c2 on nothing... ios multiplayer system that c2 uses isn't supported meaning wbrtc isn't supported in ios C2 compilers... it barely works on cordova... as for the webhtml5 version... there is no c2runtime there for cant be made in c2 since c2 automatically creates that file i might miss read the post though.. but outside the fact that game maybe used c2 as a compiler calling it made in c2 is false advertising...
i replied like that cause i seen similar post around scirra forum... was thinking ur the creator my bad ... i hope u dont read all forums replies with a mean like voice... wasn't intended that way was just saying my point... the game however is awesomely done as a clone... it has a few server ping issues but perfect clone best ived seen out there... i wander if u have a idea of how the blobs "liquid contraction" was made when it hits a wall or moves... is it some js u might have a clue of?...