GeorgeZaharia's Forum Posts

  • mudmask 3d modeling and level designing for C2? blender is your best choice for 3d modeling... you wont need a insane computer to use it, you can animate things very fast, and export any models for you C2 3d game. as for level designing C2 top view thats how i do it, first visualize the concept of the map lets say in ur mind, then load the json files... or the models exported from the blender, then edit your level in a TOP down view using C2 normal editor, by default when u lead your game, if your using q3d physics the world gravity is on Y axes which is the wrong depth for c2, so you only need to tweak that on the start of layout events, the movement axes will be the same as before, just youl only need to raycast so it recognizes the Z distance, you can develop a Mario 3d World like game very fast, if you dont overreact with webgl effects, and you use only 3d models/3d sprites.

    Note that : using normal sprites will only increase the user minimum spec requirements. since the gpu card and game engine will have to double render the objects in 2d and 3d in the same time, since both are meant for different usages, but you can use a 3d sprite, and make it act as a 2d sprite.

    im currently working on 3 projects, a personal one, this fps kit thing, and a platformer 3d world, and im telling u the 3d games, are working faster, and are easier to make then i was expected, sometimes easier to solve problems then in the 2d ones. For now they are pc games meant, but im running and building them on a garage "pc" very low spec.. if works on mine, will run like an 24bit game software on this days computers, and im pretty sure i could compile them and optimize the engine of the game to make it work for online hosting sounds crazy but is real. i mean you cant expect the same performance boosting like a game made in unity... cause c2 isn't meant for 3d games, its meant for 2d, and for that i think is why the 3d games made in it, kinda are slowing down some times, the 2d is overlapping in some parts, and forces the boxweb physics that is implemented... but thats another story so i guess... that answers it? for 20/30 cad to have full access on 3d games made easy is worth to buy the plugin.

    dheart88 they where possible before also, just they where more of fake 3d (2.5) .. now they are full 3d .. unity /blender like awesome right?

  • i like the new logo written... but t he new tab icon? thats a bit weird... i kinda got used with the red g+ sign but its good they finally brand their name like a multi billion dollar company .. not not some dude in a garage .. nothing wrong in that.. just you'd expect the logo to be something you know and care... i wold not change the favicon on tabs

  • I've never used the q3d plugin before, but this looks like quite the undertaking. This definitely has potential and will be interesting to see how this comes together. Keep it up!

    ryanrybot thanks for you reply... and interest il try keeping this topic updated! and yes Q3D is a cool thing, hopefully will be a more cool thing if the documentation will be posted sooner xD

  • why dont u use sine behavior opacity? it automatically creates a looping fade out in u only need to change the period magnitude random starting .. if u need any ...random start... keep in mind ... if u set magnitude to 20 that means the higher the sine will go to 20 opacity and lower ... if u set 100 the magnitude the sine will go to 100 opacity and below

    you only need to trigger that bolean u made into enabling and disabling the sine... and when its enabled add a sub condition trigger once set opacity to 100 or what is ur max visibility point u want ...

    RamPackWobble jinx ... didn't read ur comment before lol...

  • i think its already possible ...

  • this can be achieved in c2 using particle object ... but your way is much easier.. awesome man great job

  • https://cdn.rawgit.com/flyover/spine-c2 ... index.html that demo looks sick <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    i always liked spine better then spriter pro ... which was way to overrated and complicated... and was creating a huge lag in its editor .. back when i was checking for a animations software

    why i cant remember this from 2013 ....

    to bad that doesn't allow to play frame by frame on custom controls... only allows u to set the rate speed of animation and change skin or animation in the json... u dont have that much of control over the images as with spriter pro .. its faster though loading that json animations .. for background effects ... trees moving etc ... will drop a lot of image information's <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> that needs to be preloaded awesome ... anyway both spriter and spine are awesome .. ... but for now im stuck at photoshop

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  • you can use ur images to be loaded from an url... that way no images will be exported... but the empty sprites.. however... will kinda be hard to do an animations like that.. cause on each frame you will have to load a specific url .. but then if u dont have any animations (as in games) but you want to make apps... software functionalities and ul have only a bg and some effects around... that will do the trick ...

    not sure if u can load full sprite sheets in a sprite to be used as an animation from an url... never hit that wall

    can i ask why u want the images no to be exported? outside that "i want to manage the quality and size " <- never heard that one sorry XD i might be a weird one

    if u think ur png files are to big and to heavy.. you can try different software's as tinypng[dot]com . or using a hard compression from Photoshop exporting?

    just an idea ... dont want to be rude...

  • if your dragging ur object... or u have to touch ur finger on screen... set.angle to direction Touch.x Touch.y thats it .... or set.angle to angle(player.x,player.y,touch.x,touch.y) or ... rotate towards angle = angle(player.x,player.y,touch.x,touch.y) ... . no crazy coding needed

    the player.x player.y being the object your drag

  • the easiest solution... is the socket server or photon cloud .. u can create easy rooms etc ... but if u want future stability you want an Ajax based server that u can manipulate as you want.. increase its liability and power ... what happens with photon cloud services when u have 200,000 users? they l shut ur project down.. cause u need to pay per users online... its going to drain every penny out of u.. as for testing hobby is cool... but big user databases... i will say no... btw you may skipped reading the updated version of my post above.. found you a github agar.io source.. take a look at it how its done ..

  • http://c2community.ru/forum/viewtopic.php?f=18&t=6900 found this on the Russian community... however i know there is one here but cant find the download link try searching in the completed addons list

    also there is this post integration-with-photon-cloud-multiplayer_t70356

    and im guessing ur sudden interest in agar.io is because of the upwork project that pays 2000 for a agar.io clone?? you should not do it in C2. since agar.io clones can be found all over internet ...here is one unofficial.. clone on github its limiting ur options for future development.. and being a part of that thing ...

    however can be done with a server database create ur own normal server using Ajax with a custom script that saves characters locations... rooms made... etc ... and its done. you can rent a cheap server for startup so u will run 24/7 for a few months at a low cost... later on when ul have .... if u have 200,000 users at same time... you will need to spread the user loading trough a series of servers giving a smooth running ,(service which no photon cloud does for you for free or for cash... cause its to complicated and ul need Staff members).....but ul need more advanced knowledge in php and MySQL but its possible in the end

    keep in mind that anything that comes with complexity wont be easy... even if u use a easy to code program... at some point youl need actual knowledge or a skill set in something

    PS agar.io its a clone of another game... called Osmos..... which is more awesome... agar.io took the fun out ... of everything... and give it to kids.. to troll my opinion...

  • clauddia06

    Link to 1.6 beta-preview on the 5 page of this topc. But it does not work

    it says in the description of the 1st page... you need this behavior [quote:3b1h80oq]1.1) Since version 1.1 it's possible to create PNG-files out of Base64-strings. Together with Pode's behavior "Extract Sprite to base64 string" it's possible to save sprites to images.

    ..BehaviorPage

    then you need a file on a server... and wont work on preview ... you need to export to make it work.. upload it on a website... and add the file.php in the same folder .. but we need Joe7 to come back and update the plugin... he made it for r98 was it back in 2012? its r212.2 r213 version... maybe some parts changed... and also its confusing trying to solve the plugin to make it run... can this be inserted as an option or secondary expression in default system CanvasSnapshot? and be something like CanvasSnapshotLocation(x1,y1,x2,y2)? it wold be just easier.... then... will be also awesome to have the send CanvasSnapshot To Printer Action ... maybe im asking to much....

  • Thanks again for your help. I changed the version number as you said to 21202 and it worked.

    I was able to make it work and export.

    Thanks for your help. You saved my life! Have a great day.

    happy to help have a great day

  • try disable minify script? see if works ... if not.. there might be a event sheet problem.. or a file in your game that will just take a bit longer to load.. which can seem to be stuck at 70% cause your bandwidth is to slow.. i had similar problems lately... was only a bandwidth problem for me... not sure on ur side

  • is this what you tried to achieve?

    if so the answer was half way there ... i just moved some actions you did on the button press

    you can also create a function and instead of duplicating all those actions just add 1 action to trigger 1 function then call the function when u want... and will do exactly what i did there

    https://mega.nz/#!wQM0mKKR!Hr0O0-zPx8C3 ... p3FSH9uRjo

    not sure if u want him to be present on the other sides also...