GenkiGenga's Forum Posts

  • harrio , great game :) and thanks for the interest.

    I couldnt find a good example of what i meant (i searched for ages!). I am getting really close to the demo of my platformer (so i didnt really wanna post shots of it yet - So instead i put together some scenarios i think will explain what i mean very well.

    Exhibit A. "life is good".

    <img src="http://dl.dropbox.com/u/13312935/Ashleys%20example%20works%20perfectly%20for%20this%20style.png" border="0" />

    Ashleys example is perfect for this style, your bound within the confines of the starter screen. The water covers the whole bottom of the screen and you have yourself a really cheap and nice effect.

    Exhibit B. "Mixing it up".

    <img src="http://dl.dropbox.com/u/13312935/bit%20more%20complex.png" border="0" />

    Now i have an idea for a flotaing island map - i want to use this same water effect for the water on each island. Since the scrolling water has to begin its journey from the left hand side of the layout - i will need to have a layer on top to hide it (so it only shows on the islands and not in the air).

    The light blue lines represent the area that is always scrolling in the background, yet covered by the layer.

    (Keep in mind you can stop the scrolling once it has reached your destination - but always has to enter from the side of the layout). Am i correct on this? (if not then i might have made a fuss for nothing). Assuming I am right - lets continue.

    C. "Getting hectic".

    <img src="http://dl.dropbox.com/u/13312935/starting%20to%20get%20hectic.png" border="0" />

    My stage was tiny, so i expanded on it. What was supposed to be a cheap alternative to a sprite animation is now (i presume) starting to take a toll because of all the background behaviour.

    You can see where its going if i decide to make the level bigger.

    <img src="http://dl.dropbox.com/u/13312935/Small%20waterfall%20at%20end%20of%20stage.png" border="0" />

    The last example is a slight annoyance, but still relevant i feel. Lets say i have a massive stage! it takes 3 minutes to run to the end. At the end - there is a little bit of water and a waterfall. Because the scrolling has to start from the lefthand side of the layout - you catch my drift.

    Thus ends my epic post, hopefully that puts my earlier comments into perspective as well. Maybe i have overlooked something and you can actually position it further into the stage? Being able to set the scroll to up and down as well would be great. (still testing Ashleys example i suspect you are able to).

  • Wow! Ok, well i definately take back my earlier comment about continuous bg's being "involved", you did it in one small event! (might be a good addition to sig).

    The only gripe i have with the example still is that you dont seem to be able to start the process further into the stage (ie it always has to start from the very left hand side of the layout).

    So if i wanted to use this effect on a small patch of water at the end of a long layout i would need to have it scrolling behind the scenes (hidden by layers) until that time where it reaches the water spot.

    (Heres a quick example of what i mean if not clear - I position the bg further into the layout and it still starts from the edge of the left layout). dl.dropbox.com/u/13312935/Scrollexample.capx

    In this case im lucky because the water on my current layout is primarily on the left side - so i think i might be able to make it work with your example this time.

    Thanks for the quick response Ashley! (as always!)

  • I know your busy guys, when the time comes that your on top of other more important things - i would appreciate if you would consider implementing a fine tunement to the way that continuos backgrounds are achieved.

    Mostly, i would like to have an object (tilebg) continuously scroll while technically being in the same position. (ie not having to leave the layout and enter again from the other side of the layout).

    I think im bad at explaining this (lack of technical linguo) - but hopefully if im not making sense this post will.

    scirra.com/forum/make-an-object-scroll-on-the-spot_topic48210.html

    Cheers guys and keep up the good work.

  • Offset is not in c2 it seems.

    Thanks for your time guys, I guess im going to have to come up with another cheap way to give the water some life.

    Ill post it in the suggestions for what its worth.

    (Edit: follow here if interested)

    scirra.com/forum/suggestion-for-continuous-scrolling_topic48238.html

  • scirra.com/forum/infinitely-scrolling-background_topic38454.html

    Here is a similar post to what im trying to achieve.

    The only difference is - im trying to do it on a smaller scale. This guy wants his background to be scrolling regardless of whether he is moving or not.

    I want the water to be scrolling regardless of whether i move - like watching a waterfall. This water doesnt take up the entire layout - in fact only a small portion, so using a strategy that loops once it exits the layout is not efficient. I need it to loop before it reaches the end of the layout.

    Im looking for a video to show an example.

    (That post talks about "offset" as a possible solution - i have to find out what that is, manual time).

  • Hi Weishaupt, there is no example capx yet because im trying to figure out the best way to do this:

    Im adding effects to my scrolling platformer, in the beggining there is a patch of water, i would like to give it a bit of (cheap) animation so its not so static.

    (The platform in my original post represents the water, i would like the image to constantly move in one direction and repeat itself, but staying in the same position while doing so).

    I do know how to achieve this (effect) with an animation but it would means i have to use sprites - pretty big one(s) at that, i think im pushing performance as it is.

    Im thinking of trying the solution posted here: scirra.com/forum/continuous-scrolling-background-from-parts_topic48041.html

    And then possibly using a layer to mask the areas that there is no water. It just seems excessive for what im trying to do. :/

    Thoughts?

  • Im sure if you go to purchase it now it will let you know what the price is, if the deal is still on i would grab it now!

  • Thanks for the response Cross,

    Thats unfortunate - The current way to achieve a simple *continuous* scrolling background is a bit involved.

    (Edit: This is not actually true, You can do it in one simple event)

    I wonder if this is on the to do list (if it is its probably in the unimportant section).

    Even if I did put 3 blocks together, unless the block exits the layout there wouldnt be a way for me the get it back in place would there?

    (I only found 1 example of a continuous scrolling background - using two images, i played around with it but i couldnt get the image to appear half way into the screen for instance, it always needed to exit and enter from the edge of the layout).

  • Thats really great to hear Draven, well done. :)

  • Well i guess i should first say that i was playing the full screen version - from your original post.

    Is that an older version of the game? (What happens is the stage ticks over - stage 4 mostly - and it no longer responds to clicking, the ring slowly moves forward and wont take commands).

    The arcade version works fine however!

    Regarding the save feature: I can respect that, its good to see you have thought it through.

    Edit: The quest for stage 6 continues.

  • Hi all,

    I was just wondering if it was possible to make an object scroll on the spot - into itself (incase i did a terrible job of explaining, ill show you with a picture!).

    <img src="http://dl.dropbox.com/u/13312935/example3.png" border="0" />

    I want the platform to stay in place - yet scroll into itself as to give the effect that the arrows are moving.

    I can achieve this through an animation - though it seems like something that should be possible through events.

    Anyone have any ideas? (Greatly appreciated if so!)

  • Thanks for the example Pode, it looks like it will be great for in game sequences.

  • Pretty fun game Monchild.

    About the controls - I shared the same opinion as everyone else when i first started, but by the end i was used to the mouse (a lot easier once i realised the head didnt have collisions).

    A couple of things, for the first 8 stages or so - the bar at the bottom i thought was the progress bar (it seemed to be fully charged just as the stage was ending). You should explain the use of the right mouse button in the game (or outside of the game! haha). Or at least have something flash when it is full power. (especially since a couple of those stages are near impossible to complete without). (Also the reason i think it should flash is because your eyes are so focused on your guy most of the time - its easy to miss in the heat of the moment).

    having played a lot of the raiden style of games i think you did a very good job on the bullet patterns(more so in the early stages). Variety of enemies was good. All around good progress.

  • Jickay! Still stuck on stage 5! - might take another look tonight and see if i cant get past it.

    Damn i seemed to run into a bug, on IE9 the game didnt freeze - but i lost all control over the ring at the start of stage 5.

    On the second time in chrome it happened at the beggining of stage 4.

    Have you got the save/load feature of the list of things to do? It would be nice to start from where i left off.

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  • Hi Xanxion,

    Nice start, these kind of games are really fun. The game didnt appear to be lagging but you could include a fps counter (from the ghost tutorial example) to be able to tell for sure. Its hard to tell if its slowing down or thats the speed you get from the gravity.

    Also i was able to mow down the blocks on the lower stack with a tool on the mouse cursor (im IE9). Also i was able to grab multiple tools, like 2 cogs at the same time.

    Once a few more stages have been added i'll definately be back to test again.