gaboduarte's Forum Posts

  • This is a great decision, Ash.

    I believe the community supports it because it makes sense.

    Since I discovered Construct, I was amazed at how the Scirra devs had a nice view of how things should work, planning ahead and asking the community for opinions. I am proud to see such commitment to a open source software that has given us so much power in game-making, demanding nothing from us.

    Currently I am using Construct to create levels for a commercial project and I'll contribute to your efforts once it is released and start making some money (hopefully ).

    I also can't wait to test C2 and all its bugginess and limitations. It will be a pleasure!

  • Wow, this thread started with the wrong foot. You guys are being very rude and defensive-agressive with no reason at all. Calm down everybody!

    You can't expect to have people excited about the things you done because you haven't shown them anything! And you shouldn't get mad because they don't reply the way you wanted.

    Right now Construct is not very collaborative-friendly, I think this is why most "Looking for team" topics tend to fail. Everybody in here is used to working alone, because merging .CAP or game assets is impossible so far - therefore their advice is valid, and you shouldn't reply with that rudeness.

    Everybody that posts a topic trying to find help forgets a crucial part: SELLING YOUR IDEA. Show us what you got for your game! Main plot, sketches, concept art, music, whatever you have! I don't have enough experience on Construct to accept your offer, but even if I did have it, I would never say "OK!" without seeing the game! Since you are not offering money for people to work for you, you have to rely on their good-will and enthusiasm to work on the project!

    Anyway, if I get to like your idea and project, I can help you organize your GDDs, game ideas, design the UI wireframes and make a plan for the production to work - it's what I do best!

    What do you say?

  • LOL!

    I love your enthusiasm and your wall of texts, irbis!

    *edit* no sarcasm here!

    Here's my suggestion:

    No need to *stab your eyes* right now! Just grab Construct and play with it. While I think 6 months is a nice estimative, it really depends on your skills and your available time everyday.

    Since your game is planned to have different sections, I guess you should begin with the easiest one (I'm thinking the platform / spaceship walking, as it has a behavior just for that). Make a small version of every feature you wish in this game's section, don't focus on details. Then proceed to the next on.

    I think Construct is more than capable of handling a game like yours, it's just a matter of planning.

    Cheers! And good luck!

    If you need any help or feedback, we'll be here

  • I'm getting a weird bug on my .CAP. Perhaps you guys know about this/know how to solve it.

    I started building it on .95 but the bug is still there if I open the .CAP on .96.

    Well, if I rotate a certain sprite using the handles in the Level Editor, the width/height values (and ratio) of the sprite changes upon releasing the mouse button. If I input the value on the sprite's attribute, it rotates ok.

    I opened the .CAP on 0.99.96 hoping the bug would be solved, but there it was.

    However, creating a new document, new sprite and then rotating it turned out fine.

    Anybody else experienced this??!

  • Download TWEETDECK!

    You can manage the twitter account much better, and it already shortens your URLs, along with other nice features!

  • I'm playing!

    Char name: Dorian Gursco

    Add me there guys!

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  • Hey guys!

    Pixel, you're right about the "always" event. I've been using FORs inside functions for a while so I kinda forgot about it

    Silver:

    Glad you are mixing solutions to come up with what you want!

    As for the math, let me try to explain to you:

    distance() is a nice system expression the devs created to help us find the distance between objects without having to make a math mess on your event sheet.

    clamp() is another expression which gives limits to your output number - in this case, between 0 and 100.

    So the event is:

    If the distance between Player and Tree is below 200 pixels, run this:

    - Set the tree's opacity - with a limit between 0 and 100 - to the value of the distance.

    I've multiplied it with 0.7 to make the value more intense - if the tree's distance is 150 pixels, the tree will get 100 opacity clamped from 150), so you wouldn't see a thing.

    Do you get it? I don't know if I'm being very clear as I am also not a developer

    CHEERS!

  • OOooooh yeah!

  • Here's my take on this.

    I used PixelRebirth's CAP as a base, so I took his sprites!

    http://dl.dropbox.com/u/7324985/treesee2.cap

    Basically it tests for distances, then set the opacity of a tree to less-than-100 if the distance between those and the player are below X. Then, using the value of this distance, we can add a soft easing on the distance when the player moves.

    The tradeoffs for this example over what you were discussing are:

    +) Using the Y as reference for what's behind or in front of the player (Z ordering), you get more control of which tree to apply the effect.

    o) The whole tree disappears (or nearly disappears - you just tweak the lower value). I don't know if its positive or not, but personally I like this style.

    -) CPU intense: You may have to come up with better events if you use hundreds of trees on a level, the way I did it tests every tree in the level in every tick - not a nice idea.

  • That is a nice advice, I didn't know that!

    However, I'd like to to find a way to do it with construct!

  • Do you guys know how can I skip lines on a .INI file?

    I'm writing a level editor for my game, and I'd love to keep the INI more tidy!

  • Nice!

    Also, your avatar and signature are beautiful Lucid!!

  • Were the families bugs solved? I'm kinda scared of using them

  • Ooooh here's a thing I'd love to see completed on the 1.0 version:

    In the timeline object, it would be nice to have a way of switching the lines' order up and down.

    Right now if you forget to add a line in the middle of your timeline... Too bad! You have to shift them manually, one by one!

  • One of the best movies I've seen. Ever.

    I wrote about it on my blog once, I was amazed by how my interpretation on the movie was totally different from reviewers on my country and even some of my friends. I left the cinema so amazed I wrote a small argument for a game inspired by it - not the vampire theme, but about how the "love" the main characters feel for each other. Wow, now I wanna watch it again!

    I love it, it is definetly my favorite movie of this decade.