fredriksthlm's Forum Posts

  • I don't know if this is a great idea, but is there a possibility to delete all the low-quality games on Scirra arcade and create two separate sections for PC and mobile game uploads?

    Again, that would require a lot of monitoring and games will also have to be rejected if they lack quality, but a stable web platform for mobile games managed by Scirra would be pretty cool. I mean it might just become big in the future like "itch", right now it's like anyone can upload anything and that makes it tough to take Scirra Arcade seriously.

    I can agree that 90% of the games in Arcade are garbage.

    Scirra have just hired a new web developer, who will rebuild/upgrade the functionality of the arcade. So hopefully they can just delete some of all crap

    It would be good idea to have a "premium" section, with only games rated higher then 4,5 stars or something, or classified as "quality"-game by some scirra admin

  • The best way to get Nintendo, or any other platform holder even considering implementing Construct support,

    is to start using Construct to produce the type, and quality, of games that they want on their systems.

    ...

    Then they will be calling Scirra...

    This has not really anything to do with Scirra/Construct.

    It is having official support for HTML5. (Switch actually already has HTML5 support, but not officially, but they have a built in browser which can run games! But the browser seems to be for posting Facebook stuff mostly...)

    They need to open up the Web Framework also for Switch (and not only WiiU), so you can release/install/play HTML5 games in Switch, with official support. WebGL

    It has nothing to do with Scirra or Construct really, if the Web Framework will be open then it will be possible to release stuff to it

  • For pure 2D games (PC, Steam, Facebook) then Construct is perfect!

    For iOS and android I believe it is good now (I have not tried the build in builder, just used C2 and it worked, but not perfect)

    For 3D games it is big NO NO.

    For console games also no no

    Multiplayer games is possible. But I have still not seen any impressive multiplayer games made by construct, so maybe serious developers making those kind of games uses different engines.

    To be honest construct is mostly for indie devs as I see it, but it sounds you are one so it will fit you perfectly.

    Soon there will be a totally new runtime as well. If that will be an huge improvement with lots of new features and astonishing better performance, or just slightly better performance but lots of bugs we will see... Hopefully the first one!

  • Switch has a built in web browser. So it is possible to play online games right now, html5, via the built in browser. It works.

    But the support is not official, yet.

    Last I read on html5gamedevs from Nintendo is:

    "HTML5/JavaScript development is not supported on the Switch, and we have no plans to support it in the future. We apologize for the inconvenience."

    Edit: Actually now it seems that Nintendo now seems to have limited the access of the web browser to just Facebook/Twitter, so I do not know if it is still possible to access other sites. (I do not own a switch and cannot test)

  • if you want initials I guess you want the user to type their own? not fetch from facebook, or googleplay or similar.

    Then you can use a sql database, to post and get scores. it exist a tutorial, it works fine. I've tested it

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  • I have used C2 togheter with Cocoon, worked fine.

    You do not need to pay for Cocoon.

  • no

  • To be honest for me personally right now to have a working GooglePlay plugin is the most advantage. But I think this should be ported to C2 as well, since I bought C2 with the argument GooglePlay would work...

    Besides that all new features will only come to C3, never to C2. But right now nothing of the new stuff is something I need or want.

    The new runtime will hopefully be a huge difference, if that will be good, I will move over to C3.

    Right now the biggest difference is a newly designed editor and support to run in browser and different platforms. Nothing I want, but really requested by others.

  • the button is mostly used as a share-button I believe.

    If you will have a generic share I think that will be enough

  • If you do not even know what to use it for then of course no, you will not need it..

    never ever ask for any login or permissions if you do not really need it for the functionality of the game.

  • Are you asking if you can have the same project open (and edited) in both C2 and C3 at the same time while you develop?

    no no

  • Which API functions are used by the Instant games? I would guess the normal FB plugin works.

    When the closed beta is finished and will be live, I guess they will show how to publish?

  • run debug, check parameters

  • It is fine just posting event sheet. But the events for green and red seems the same, so not possible just to say by the eventsheet.

    Test tp run your project with debug, and chench that all parameters actually will be set correctly, when you click on your drops or palettes or whatever.

  • you must have some plugin for the user to log in to. and then fetch the name from there, and pass it to the webserver.

    but currently the scirra FB and Google plugin only works for web, not android, in C2.

    There are though third party plugins that works fine for this.