fredriksthlm's Forum Posts

  • You don't see any issues with your graphics?

    in the project statistics you can see the peak memory use for your layouts. changing downscaling quality should impact your memory usage

  • worker mode = no

    protocol = wss

    Script type = classic

  • I believe it's fixed.

    Edit: might have been to quick with my first answer (that it was already solved), but I believe it is.

  • ThePhotons Eeek! reckon best bet for now is to not upgrade C3?

    Just use classic..?

  • 🤩 Ratalaika 🥳

    Would be cool, to follow some "what's in process" or the latest progress in some (maybe unofficial) blog or forum thread or similar.

    Also to know a bit of the requirements to fulfil a good port. (regarding shaders, plugins, resolutions, ratios, connectivities etc :) )

  • This is a html5 engine, which thoise consoles do not run. IT is not related to Construct.

    I know the guys at Ratalaika port C2 and C3 projects (and a lot of other software) into PS4, XBOX, Switch etc. They are working on PS5 as well now.

  • Well, you are not even sending any data for which sprite that has been chosen. When you raise event1 (when you join) you must send this data, otherwise no one will get it. How would they?

    Do not send individual messages for X and Y coordinates. send everying in the same messages. otherwise it will be to much!

    You actuallu get a template where to users can choose sprite in the embedded templates from Photon. The one with the fishes, look into that one. and learn and understand every event

  • 1. just send the frame/variable in the message to the other player when your player is created. then every player has the variable that defines the color/image

    2. Make sure you use a server in the same region as you are. and also that all players join the correct region. You will always have some lag for multiplayer games though.

    3. if you want the players to keep their inventory when they disconnect and reconnect another day, then yes you will need to save the inventory somewhere. ether locally or on a server. But if the inventory only exist in the current game you can just use variables and send updates to the other when values change.

    Always try to send as few messages as possible. Only send messages when something actually is changing, do not send stuff "every tick"..

    Good luck! :)

  • I don't believe you can have your leaderboards as draft.

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  • calm down.

    everyting worked fine last time I used it. (like a year ago though)

  • I just received an update for webview in my phone today. See if you got any update and see if it makes any difference.

  • Just open the Kiwi Story project for example, there you can see the event sheet for the controls. They use inverted conditions.

  • add an inverted downkey condition to the rightkey and leftkey events. so these events only can be active if the downkey is not pushed.

    hope I understood you issue correctly. :)

  • HaHa! I remember SkiFree on Windows 3.1, 30 years ago! :D

    I found it, it is playable here, onloine, via DosBox

    archive.org/details/win3_WINSKI

  • There is Preview Layout and Preview Project. Press the later to start on the start layout, instead of the present layout.