Freddy33's Forum Posts

  • This is a simple 2 event version, I tried to keep it as simple as possible.

    http://www.sizzle-games.com/hearts.c3p

    Thanks buddy, that makes sense. Did you have a global variable in there?

    And what does this symbol mean - &

    Thanks

  • Thanks buddy,

    That worked perfect. I just put the moose in the container and that worked :-)

    Thanks buddy

  • Sorry dude, I mean I want to destroy each individual moose. At the moment they all disappear.

  • Hi, O yeah, thanks man. Like the way this is done, you used a more mathmatical approach. It works well. Please can you explain what this is though? why 4-1, does that mean between 1 and 4 or is it 4-1.

    Thanks, this is good stuff.

  • Hello, firstly thanks for any help.

    I am trying to destroy the moose, but there is more than one.

    I have hit a bit of hurdle?

    Thanks you.

  • Thanks buddy, but i cant open these - there just a bunch a files?

  • Thank you very much for sharing this buddy, But what is the parameter thing?

    Pick instance with uid function parameter?

    Thanks

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  • is moose a part of Family1? because if so your code is telling it that on collision with moose to subtract 1 from lives.

    maybe add two collision boxes to each (both the player's ball and the moose) to differentiate where the collision takes place, so you have a box for player's feet (or bottom of ball) and a box that represents "top/front/back" of player, and then a box that represents the "top" of the moose and another that covers the "bottom/front/back".

    then set it so if player's "bottom" collides with moose "top", destroy moose, add whatever to points

    BUT

    if player's "top/front/back" collides with moose "bottom/front/back" then subtract 1 from lives

    Thanks buddy

    everything got really confusing with all the events and hitboxes. it makes sense what you said.

    In the end i done this and it works perfect. Thanks for your help.

  • This is very good tutorial, try this one.

    https://www.scirra.com/tutorials/253/how-to-make-a-platform-game/page-7

  • Thanks buddy,I read through that tutorial and applied it, but this seems to be conflicting with the event.

    The ball loses one heart of health. I have tried a few things but to no avail? Any ideas?

  • Hi, if the player touches an enemy, the player loses health. (When player collides with enemy event) But I want it so the player can hurt the enemy if jumping on his head and the player takes no damages.

    I could make a sprite and pin it to the enemy's head, but I'm thinking there must be another way.

    Thanks for any help, sorry if it's a basic question, I'm still learning.

  • Every tick : set health.animationframe to global variable. You pick it from the object, set frame.

    I tried, but i think I may have not done something correctly?

  • Get a mentor so that when there's something you don't understand you can ask a question and get a reliable response quickly, otherwise it can get very frustrating, i'd say

    I don't know about that, I ask a lot of questions so I would end up pissing someone off! I am not sure who would go out there way to be a dedicated helper, I can't really offer anything in return?

  • I personally never published a mobile game with Unity but that will change in a month or so.

    I have both a Construct and Unity version of my current project which has an animated ocean I created with a solid blue background and a wave animation done with a single sprite that moves horizontal and fades in and out, once faded out the sprite moves to a random location and fades in again, this gives me an ocean that always looks different. The Construct APK is no where near as smooth as the Unity APK and in order for the game to look good that ocean must be smooth, so I devoted that game to Unity and it will be my first Unity game published to mobile. I must say it was a bummer because I was excited to use Construct's mobile build service which makes it much easier to build an APK but that's how things go, no engine is flawless, so when building a game you must take every available tool into consideration. At your level I would just focus on Construct because I really think APK's will not be the most desired way to build games in the near future. I only do it so I have access to ad mob.

    I think it's important to go with the tools that help you get the most done in the least amount of time while factoring in reliability.

    Let me know when you release your game and I will do the same. Be good to play it.

    Yeah, funny, I was doing the same with a water sprite and used the water effect and the sine behavior.

    I was reading the manual and it says that professionals use the same objects but tweak them to save memory, so I have started using the objects I have and some I add an effect.

    I think Construct is good for me for a bit until I progress to Unity. I really like the engine and even a layman like me can build an OK looking game. I started off with a game that was way to ambitions - so i am working on a more simple game to build my skill set up. Do you like unity, how much time do you spend learning c#?

  • Thanks dude,

    like this? > it works well.