fm4fanAT's Forum Posts

  • A lot of the time when somebody solved it neat but complicated - newer members have problems because they don't understand it.

    In your case that's strange. Because you can't make it any simpler and everybody should be able to make a single button version (or at least enjoy try making one)

    Here is a picture of the project (yes it's the whole project)

    But the answer to your question could also be very simple

    If you have to make a C2 project in school (and you don't like it) then a cry for help in the forum could be a way to get your project done.

  • You find it in your object_Sprite

    it's like that with all instance variables

  • THX, it's brilliant

  • - that's very bad advice

    [quote:2jgh0swb]...so... make ur game... as long as it will be free of charge ... most copyrights.... allow you to do "jokes" ... in the limit of a good humor. if the person who owns the copyright doesn't want your game out there ... he will contact you to remove it

    First of all, it's not a copyright problem

    It's a Right of Publicity problem and is becoming one of the most important issues in gaming

    http://www.gamasutra.com/blogs/StephenMcArthur/20141117/230361/Right_of_Publicity_in_Video_Games__How_You_Can_Legally_Include_a_Celebrity_in_Your_Game.php

    Then there is the trademark issue. A lot of people have a trademark too (like Trump tried to trademark "you are fired") -

    Copyright problem occurs if you use their picture (somebody shot it) or their music.

    Free or not the same law applies in theory

    If you are hungry and you steal food it's still theft, but you can get away with a slap on your hand.

    So if it's free, it's more likely that nothing happens, but don't count on it.

    Parody, Fair Use, and First Amendment Defenses

    Ends where someone else’s Right of Publicity begins - and this line is very blurry. So it's easy for a celebrity to start a lawsuit.

    Cease and desist letter

    This is the first thing you will get if somebody doesn't like your work - and this usually comes with some amount of money you have to pay.

    So please consult a lawyer to be sure.

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  • please provide a capx - or at least a better explanation of your problem.

  • You need to test on as many different devices as possible.

    A own smartphone is a good start (can be a little bit crappy - but not too old).

  • As newt kinda mentions - you can't throw ton's of stuff into your project.

    Your AE animation would need an export into a series of pictures (frames) that then need to be held in storage (uncompressed).

    Consider the framerate of every animation - for videos you usually use 24/25/30. For animations, you go ass low as you can go. 12 should be the maximum.

  • THX

    gave me some good old memories back - now I will search for the original version and play it

  • Affected Browsers

    Edge (YES)

    engine 1.4-2.6%

    draw 2 - 6%

    System: W10-64, i3-5010U

  • for screenshots I love https://imgur.com/

    here you just copy - open Imgur - paste - push button - right click to get link

  • You can also add effects on layers (layer properties).

    And I think this is where you could start - objects that are in the middle without blur and objects further away with blur.

  • you have to "include" the varsheet in your main event sheet (right click in your sheet)

  • You would set the instance variable as an action like is moveable to false

    Then you check condition boolean is NOT set (you invert with a right mouse click)

    Or you make instance variables with numbers or letters - her you check condition objSprite variable = "moveable"

  • [quote:1d04waug]i never work with this condition

    and what is capx?

    The capx is your whole project (save as single file)

    This is actually a zipped file of your project.

    Trigger once: does what you expect

    Like if you jump and check if your player is in the air - it will trigger every tick.

    But if you check with AND trigger once - your event only gets fired once and so the animation has a chance to go to frame 2.

    My way of checking if it get's triggered all the time is to play a small audio file in the e.g. jump condition - now you hear how often the action gets triggered.