fathijack1999's Forum Posts

  • Audio files are like a food recipe. If you bake a cake, and then try to get all the egg out after it's cooked, it's not going to work.

    If you can find an instrumental (song without vocals) track and an acapella (vocals only) track, you can play the two together while still having them as two seperate files. Or if you personally know the person who produced the recording, they could make an instrumental and acapella for you. But you can't just get an .mp3 with vocals and instrumental and try to separate the two, without both ending up as a horrible mess.

    Source: Have been producing music for 6+ years

    Well I guess that`s make sense . SO you have producing music for 6 years . Do you know what is the thing we call that can change human voice sound or tune or melody , sorry i dunno what is it but like when you fast foward the voice gonna be like chipsmuck and in a game of "There is no game in our scirra arcade has a voice that kinda funny.. How they make that ?

    But for fastfoward voice , I want the voice sounds like fastforward but just no fastforward. I have Free Audio Editor with me.. Please help me bro.

  • If you don't want to alter every single animation, you could create a separate sprite for the eyes that are pinned to the player. Have the eyes consist of three different frames (blue, purple, and red), and update them accordingly based on whatever value you're using.

    Does the value mean Global Variables ? Like Blue eye = 1 l Purple =1 l Red = 1

    When the condition is active or trigger minus the blue = 0

    At another event put : Sys l compare variable blue = 0

  • Use physics and be sure the land behaviour is physics and immoveable is yes

  • When sprite is not mirror = 0 degrees is at his right (his face), of course ,,

    But when its mirror will the 0 degrees still at his right or his left (his face when mirror)

  • As we usually do for rotate event like press Z sprite rotate 90 degrees . When its not mirror, the sprite facing down at 6 o` clock \_____/ but when it mirror /`````\ but i want both mirror and not mirror when press Z di this \_____/.. U should try it... Is it a bug or I need to put something else

    If you wonder what is /`````\ and \_______/ its just like in the picture

  • Hey.. Do you use physics for this game ? Its nice. But It`s hard to play for me Pandadoor He didn`t say it is his full game... Maybe just a trial..

    You better put some advantage for the player

  • This is my recently problem.

    1.I want when the sprite is mirror the 0 degrees gonna be at the red arrow

    2.When it is not mirror it can rotate like i want but when it mirror , just the sprite is mirror so its like it rotate backward ( the sprite)

    I want the angle after rotation can mirror to . Can I do that ?

  • fathijack1999 - no you won't. people hate when they have to pay more then once, or if they have ads that are in the way. so best is either ingame app purchases (cosmetic only) or ads but placed on a few midlevel screens. once you have a lot of players on your own games - then you can think about updating to maybe some combination.

    :Thumbs Up never think about that before. thanks.

  • >

    > > clamp(yourvalue,minimum,maximum)

    > > I don't know what yourvalue is.

    > > Its part of the question that you have to provide.

    > >

    > I mean where to put clamp at systemor at the sprite

    >

    sprite>rotate clamp(self.angle,50,150)

    Well thanks but i found "Is between can be it to just it still don`t look cool but it`s work . But I will try to understand what is the action you write for so thank you

  • clamp(yourvalue,minimum,maximum)

    I don't know what yourvalue is.

    Its part of the question that you have to provide.

    I mean where to put clamp at systemor at the sprite

  • it's a hard question. if it's your first game, go with option 1.

    when you get loads of players and they know you will do another game - go with option 2.

    ignore fully option 3.

    to get more money I`ll take op. 3

  • clamp(angle,45,155)

    clamp ? Can write an example

  • I only want it from 45 until 155 degrees only before 45 and after 155 it cant rotate to below 44 or above 156 degrees

  • Hi guys , as you can see up there I`m trying to make my bow and arrow work like normal in C2 but i dunno how.. Like in Crysis and Farcry .I hope you guys understand what I want. This time this is for player. I spent 7 days of thinking how to make that.

    What i have done

    -Set bow rope animation ( Pull the rope)

    -Arrow behaviour : Bullet (On start of layout l Bullet disable )

    • Rope set frame 1 - 5 : Arrow follow rope point(1-20 frame ) - really wasting time
    • AT last frame arrow bullet enable and it didn`t work..

    I hope someone help me with a better ways to make i work like on the other games..

    Solution with .capx will much better XD

    Please submit your solution couze I just wasted 7 days for this.

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  • Button l On click

    Sprite l Is on floor

    In a event