fathijack1999's Forum Posts

  • 99Instances2Go i i i i i dont` understand .. Are you just repeat what they say.. And yes.. I shouldn`t "Gif the event sheet i should just capture it

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  • When install , do you pick the right 64 bit or auto ?

  • Well thank you so much man.. I really want to be a sound designer too.. Maybe I will need your help in the future .. Thanks again.. We`ll keep in touch soon ok : )

  • this not what i want. Ah just one problem after another.

    Any solution for the arrow ??? It`s spawn o much ...

    At event sheet

    Compare 8 frame - bow spawn the arrow

  • As a gamer I believe your problem is with dll in WIndows 7 right ?

    So go to microsoft website and download microsoft visual c++ latest version........

  • yeah it`s still my fault spacedoubt .. In C++ when someone say "trigger I think it`s about boolean .. In this case it` not XD

    Thanks again

  • Oh soory for that. spacedoubt ok now when compare 8 = boolean is true.. So then how to make it false in second..

    If it still true the bow will keep spawning the arrow

  • the bow animation check is true every tick (60 times a second) while the frame is 8. so if the frame is 8 for one second.. it should spawn 60... get it? try adding a trigger once while true.

    and for the record, as stated before me, the animation is super annoying.

    What animation ? Which one ?

    Thanks for the great facts that really makes sense... Now I know that`s my fault XD

  • fathijack1999

    A .capx is mandatory or this report will be closed, and as stipulated in the Bug Reporting Requirements. your full game is definitely of no use as there is a very high probability it is a problem with your events.

    If this really is an error, then you should be able to reproduce it in a new minimal .capx with precise steps that highlight the problem.

    So i guess I`ll just leave is to you.. I don`t know how to delete this post though .. And I can`t also post my .capx..

  • i have problem with physics. i want see a simple of it.

    Dont need to, just put your character as physics

    and your land as physics and set immovable to yes

  • please remove the animation, it is really hard to look at your event sheet like that.

    Also, write down what is the problem, its your game, only you know how it should work

    Well the problem is happen when it animate..

    Event :

    The bow will set angel at mouse

    Left click the bow will play the animation

    Compare 8 frame then the bow spawn the arrow and as you can see the arrow spawn to many of them.. I want 1 at a time

  • this not what i want. Ah just one problem after another.

    Any solution for the arrow ??? It`s spawn o much ...

    At event sheet

    Compare 8 frame - bow spawn the arrow

  • This bug will probably be closed then. Without a capx the most that can be done is recreating a project an seeing it works, as you have done. The full project isn't useful for the report either, but since it works in a new project the bug is likely with your events.

    I almost done with the full game. Hope Scirra do something about this .

  • You forgot the capx of the problem.

    It`s happen in my full game (sorry can`t upload this for you , Hope you understand)and not when I try in new project ..

    In new project it`s going well

  • Problem Description

    ____ Instanse Variable don`t sometime don`t even subtract and sometime do ____

    Steps to Reproduce Bug

    • Set a sprite instance variable to 10 = bow
    • At event sheet set Mouse left click subtract 1 from bow (the instance variable)
    • Make a textbox and set every tick text box will set text the bow number (the instance variable)

    Observed Result

    ____ When I click the textbox show 10 ____

    Expected Result

    ____ Textbox value become lower that 10 (9,8,7,6...)____

    Operating System and Service Pack

    ____ Windows 7 64 bit____

    Construct 2 Version ID

    ____ r277 ____