I'm sorry, I didn't mean to offend you, but in my long experience of working on Construct 2 it's common for customers to hype up feature requests and then when we produce them and everyone gets what they wanted, it's just a bit of a non-event, usually because of the caveats. The best example I have of this was everyone getting super excited about multiplayer - it topped our old feature request polls by a long way, everyone brought it up constantly, frequently commented things like "I'm going to have to choose a different tool if you don't add support", etc. Then we added it, and we can see from the signalling it's not being used by anywhere near the percentage of users who voted for it in the feature poll, probably because thinking about networking and host/peer relationships is hard, even in an event system which does much of the heavy lifting for you. So I am convinced that it's a real effect that in people's imaginations, features or product ideas are a lot better and more exciting than they can actually produce in real life.
People always want what they don't have, and when they have it... they don't really use it. Just look at all the torrents... the majority of these folks just horde there downloads.
Guru courses end up gathering bad sectors on external harddrives, and nobody in the world has enough time to watch all the movies that get downloaded. Nice to have all the movies, just not enough time to watch them all.
Same apply's to software, features etc. Nice to be able to do xyz, but human nature to not do xyz for any number of reasons.
Personally I love the multiplayer feature. Rather do multiplayer in C2 than unity.
Just got to get it more stable. And sort out Dropped connections. But with a little time it should iron out. Not C2 or signal server related - i think, but more cross browser (firefox to chrome works better than chrome to chrome) but a few niggly's need to be sorted on that end. Like samsung S3/4 chrome mobile not working webtrc, firefox yes, but chrome on S3/4 no webtrc - go figure.