dop2000's Forum Posts

  • I think the problem is related to the way C2 processes events, not to image points.

    I've seen the same lagging with Pin behavior:

    Create sprites A, B, C

    Add bullet behavior to A

    Pin B to A

    On every tick set C position to B.

    You'll see C lagging, probably because Construct 2 adjusts position for pinned object after all other events.

  • You mean in runtime? Pretty sure it's impossible.

    Could you tell why do you need to dynamically create layouts? If this is for procedural map/level generation, there are plenty other ways to do this, check the FAQ and tutorials:

    how-do-i-frequently-asked-questions_t63692

    https://www.scirra.com/tutorials/all

  • Thanks R0J0hound,

    Chipmonk seems to work much better! There is no shaking or sliding and objects go to sleep pretty quickly.

    The only problem I noticed so far is that there are no properties displayed in Debug mode..

    I'm a bit cautious about using such complex custom behavior in my game. Do you know if there are any issues with it working on different mobile platforms?

  • There is another way to toggle boolean using ternary operator:

    value = (value ? 0 : 1)

    (value ? 0 : 1) means "if value is true, then 0, else 1"

  • In any programming language False=0 and True=1.

    When value=0, the expression (value=0) will return True and value will become 1.

    When value=1, the expression (value=0) will return False and value will become 0.

  • I think your second event is executed after the first one, and it sets the value back to 0.

    You should move your second condition to a sub-event:

    If Q pressed 
           Value = 0   -> Set Value to 1
           Else        -> Set Value to 0
    [/code:wnkayh43]
    
    Also, there is an easier way to toggle boolean variable, in just one line:
    If Q pressed -> Set Value to (Value=0)
  • You can use Angle(0,0, Touch.Gamma, Touch.Beta) to determine the angle of movement

    and Distance(0,0, Touch.Gamma, Touch.Beta) to determine speed factor.

    How do you use these values is up to you. I tried them with Bullet behavior and it works like a charm.

  • It's hard to understand your problem..

    Can you share your capx file?

    Also your code looks really inefficient and cluttered.

    If you have lots of dialogs in your game, I suggest you look at these tutorials (they all include example capx):

    zelda-dialogue-system-capx-and-demo-included_t182559

    https://www.scirra.com/tutorials/807/ho ... -game-talk

    https://www.scirra.com/tutorials/833/a- ... e-anywhere

  • Thanks, oosyrag!

    I tried native sizes and I tried setting "Collision Mask=Bounding box" for the floor and boxes, unfortunately it didn't help.

    As for the drag&drop, I used it just for this demo, in a real game I have a different control system.

    I am trying to do something with events - constantly checking if the box stays in the same place for longer than 0.1s, then changing its elasticity to 0, or even set it as Immovable, but it doesn't work very well. I really hope there is an easier solution.

  • It depends on how realistic you want this to be.

    You can try Bullet behavior:

    On each collision with the water increase bullet gravity.

    After 2-3 collisions disable Bullet.

  • Yeah, this will work too, thanks.

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  • If you have old version of Construct 2, you can do this:

    Unzip CAPX file into a folder.

    Then open .caproj file in Notepad and edit this line:

        <saved-with-version>24600</saved-with-version>
    
    change to your version, for example :
        <saved-with-version>24400</saved-with-version>
    [/code:y97j1txw]
  • Sorry if this a silly question, I'm new to physics.

    I need to be able to put two square physics boxes on top of each other, but they keep shaking and sliding.

    Debug mode shows that even when one box is lying on the floor, it never goes into Sleeping mode, its velocity is constantly changing a little.

    This happens when either the box or the floor has Elasticity>0.

    But I want boxes to bounce when dropped, so I need elasticity.

    Is there any way to fix this?

    CAPX

  • You only need the .capx

    Just open it in C2.

  • It's not complicated, here:

    https://www.dropbox.com/s/52pnctfjocwbq ... .capx?dl=0