dazedangels's Forum Posts

  • IndieSoft,

    I'm not sure I understand the question. You create a new layer and layout the same way you do if you're working in a Windows browser. Right click on Layouts > left click Add. For layers, right click under the layers and click Add.

    Am I missing something? Or is that what you need to know?

    Let me know.

  • davidprindle,

    This isn't a new problem, but I thought it was a problem that was resolved.

    I just ran a test on my daughter's iPhone and my game worked ok, but I could just be getting lucky. Make sure you're using the current version of C3 and you're testing on an iPhone with an updated version of Safari. If it's still an issue you may need to create a bug report.

    On a sidenote: Safari is such a worthless browser. Safari is Apples version of MS Internet Explorer.

  • We have a new demo at How to Construct Demos.

    Landscape has been a bit of an issue since C3 introduced 3D. Our friend WackyToaster created a demo that allows a sprite go up and down a 3D wedge. This will allow for objects to go up mounts, down ramps and other incline/declines.

    Link: https://howtoconstructdemos.com/marker-up-down-3d-wedge-c3/

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  • WackyToaster - That's Amazing!

    I will get it up this week.

    Thank you so much.

  • WackyToaster

    Yup, that was simple - I should have asked sooner lol

    Hey, I can probably get it to go right and left up/down walls, but if you ever get it to go forward and back up/down walls ..... can you please send it to me so I can put it on my website .... if you don't mind .... I'll give you full credit of course and link to wherever you like. (howtoconstructdemos . com) This demo is something people NEED!!

    Thank you soooo much.

  • WackyToaster That is Brilliant!

    Quick somewhat related question: How do I get that green arrow to connect from the circle sprite to the block sprite?

    I've seen that before in different demos, but for the life of me, I can't figure out how that's done. I'm positive it's going to be something embarrassingly simple, but I can't figure it out.

    THANK YOU SOOOO MUCH!!

  • newt,

    Thank you for your response. I searched "heightmap" in the demos and didn't see anything. Do you have one that you suggest?

    Thanks

  • It's because you have at start of layout to set the player position at 0,0.

    Your player position is 239, 730

    I removed it and it works great

    Here you go: drive.google.com/file/d/12b2-EVwk2Bkph-tfivknSaos1HflAzFN/view

    (image is of after I removed the code)

  • C3/Mobile game

    Anyone figured out a simple way to go up and down a 3D wedge yet?

    I have a feeling it may be possible using mesh and a tilemap and possible a behavior, but I haven't yet wrap my head around mesh completely so I'm not getting anywhere.

    Thoughts? Or better yet, Demos?

    Thanks.

  • C3/mobile game

    Since C3 can't use 1 - 3D object and just change the face of it with a 2D animation image, I have to use a different 3D object for everything.

    How many 3D objects can I put into a mobile game and still have it run at a decent rate?

    Thank you.

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  • Pretty sure it's a C3 issue.

    I just tried to create an APK with a game where I have created an apk before and I got the same error.

    They'll get it fixed tomorrow.

  • C3/Mobile App/3D somewhat of an infinite runner/platformer game.

    I have my player sprite running around the game and every so often he runs too close to a larger solid 3D object and for a moment or 2 the camera is seeing whatever is inside that larger 3D object and not my player sprite and what's in front of him.

    I thought I could do something like, if camera is overlapping something in family X, make that one thing in family X invisible - apparently that's not an option. I also thought about making camera solid - can't do that. And I can't seem to pin something solid to the camera.

    I know this is a common issue with a lot of 3D games regardless of how they are built, but I'd like to find a way around it if possible. I've fiddled quite a bit with the camera placement, but no joy.

    Any thoughts?

    Thanks.

  • 1StepCloser,

    That's not a bad idea. I typically open other files to grab bits from one game to put in another. I've never had 2 of the same game open at the same time, but I guess if I just open it and close it again, that would be fine.

    Thanks for the idea.