How do I keep the camera out of the 3D object?

0 favourites
  • 1 posts
From the Asset Store
Template for a basketball game with a 3D aspect (illusion of 3D)
  • C3/Mobile App/3D somewhat of an infinite runner/platformer game.

    I have my player sprite running around the game and every so often he runs too close to a larger solid 3D object and for a moment or 2 the camera is seeing whatever is inside that larger 3D object and not my player sprite and what's in front of him.

    I thought I could do something like, if camera is overlapping something in family X, make that one thing in family X invisible - apparently that's not an option. I also thought about making camera solid - can't do that. And I can't seem to pin something solid to the camera.

    I know this is a common issue with a lot of 3D games regardless of how they are built, but I'd like to find a way around it if possible. I've fiddled quite a bit with the camera placement, but no joy.

    Any thoughts?

    Thanks.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)