How do I keep the camera out of the 3D object?

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  • C3/Mobile App/3D somewhat of an infinite runner/platformer game.

    I have my player sprite running around the game and every so often he runs too close to a larger solid 3D object and for a moment or 2 the camera is seeing whatever is inside that larger 3D object and not my player sprite and what's in front of him.

    I thought I could do something like, if camera is overlapping something in family X, make that one thing in family X invisible - apparently that's not an option. I also thought about making camera solid - can't do that. And I can't seem to pin something solid to the camera.

    I know this is a common issue with a lot of 3D games regardless of how they are built, but I'd like to find a way around it if possible. I've fiddled quite a bit with the camera placement, but no joy.

    Any thoughts?

    Thanks.

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