C3/Mobile App/3D somewhat of an infinite runner/platformer game.
I have my player sprite running around the game and every so often he runs too close to a larger solid 3D object and for a moment or 2 the camera is seeing whatever is inside that larger 3D object and not my player sprite and what's in front of him.
I thought I could do something like, if camera is overlapping something in family X, make that one thing in family X invisible - apparently that's not an option. I also thought about making camera solid - can't do that. And I can't seem to pin something solid to the camera.
I know this is a common issue with a lot of 3D games regardless of how they are built, but I'd like to find a way around it if possible. I've fiddled quite a bit with the camera placement, but no joy.
Any thoughts?
Thanks.