Danwood's Forum Posts

  • No way, can't find an option for it, maybe i should try removing all the current builds from the depot and try again?

  • I'll try that! Hope not to mess anything :S

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  • I got a serious issue here with Steam:

    Tonight i needed to update the game. The game runs on the newer NW.js 0.13 a7, which has a file "nw.dll", which is essential to run the game. It is a fairly big file, 66mb for the 32bit version, 87 for the 64bit one.

    The problem is, whenever i upload the game on Steam, it doesn't show on the builds list, preventing me from updating the branch. I've tested and figured out is the nw.dll file that causes the issue, as if i remove it from the files list, it uploads everything normally.

    I can't even revert back to the previous version of NW.js, as the new game update relies on the new NW.js.

    Is there anything i can do? I'm missing a deadline here and dont want to disappoint the users!

    UPDATE: fixed by removing all old builds before uploading the new one, as it makes a checksum and the old files probably corrupted it.

  • With NW improved on memory management and working vsync, C2 is good even for bigger games. I just hope the situation remains good and improves. We do not want major chromium bugs to neuter C2 for months on end ever again. That's the biggest risk with C2, hoping that Google doesn't accidentally break your games.

    +1

    This update is a real blessing for us Silver

  • Apparently, NW 0.13 alpha 7 fixed the issue for me

    http://dl.nwjs.io/live-build/11-26-2015 ... .0-alpha7/

  • Danwood

    Make custom ones. Never have those weird issues again.

    -_______________-

  • Eisenhans

    I'm trying to reproduce it in a new project to make a report, but apparently it doesn't kick in, so it's just my project probably, or i'm doing something wrong.

  • Problem Description

    Right mouse clicking on button object opens a browser pop-up.

    Attach a Capx

    No need for capx, just create a button object, run the preview in NW.js 0.13a6 and right mouse click on it.

    Description of Capx

    When right mouse clicking on a button object, a pop-up opens, which is probably a new feature of the latest NW.js, but it's not intended for C2 games.

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • NW.js 0.13: YES

    Operating System and Service Pack

    Windows 7 Ultimate 64 bit

    Construct 2 Version ID

    r218 / NW.js 0.13 alpha6

    UPDATE: This seems to be fixed in NW 0.13 alpha7

    http://dl.nwjs.io/live-build/11-26-2015 ... .0-alpha7/

  • One last issue: the small pop-up triggering when right mouse clicking on button objects (yes, yes, i know default button objects are crap and i should make custom ones, but it's a bit late now xD).

    Is there any way to disable it? Should i add any args In the export package-win.json to do the trick? (and if yes, how? )

  • I fixed by just telling the game to move and stay for 1 dt in the game layout without loading, and then load the save, instead of loading directly from the main menu layout

  • I somewhat managed to isolate the problem. Basically, whenever i have any action with a condition "On created", for an object that is a Container, when i load the game it shows the error.

    I need to do firther testing to make sure it happens with Containers as my first guess, and do it on a new fresh project.

    But it must be an issue with the new version, because previous C2/NW worked just fine!

    Please help me figure out

    UPDATE1: Actually, it isn't related to NW, because it happens on Chrome as well.

    UPDATE2: I can confirm that removing the Container status to the object with the condition "On Created" allows to load the game (other than just disabling the event/condition).

    UPDATE3: Another loading bug: Fading-In behaviour, if set on "Activate at Start", kicks in when the game is loaded.

    UPDATE4: FIGURED OUT:

    The problems are there ONLY if loading the game from another layout: if you load from the SAME layout, the issues don't kick in!

  • After r218 + NW.js update, exported game works (no black screen), but the other issues are still there: i can't load any game after i save, both in preview and exported, in preview it lists several IID bugs, while in exported it just freezes looping the ambience sound.

    I tried to remove NW.js object and all its references, still nothing.

    Also, when i use the refresh action (from Browser object) it pops up a bug in preview.

    Lastly, when i right click on an in-game object (only in some situations), it opens a small browser windows with some option like inspect object, refresh etc.

    I'll make a more detailed report soon. Really hope to be able to use the new version with my massive project

  • I had this issue way before 216, but forgot to make a proper report, hope this will allow Ashley to fix it.

  • O, M G.

    I can't test or comment now, but Ican't wait to go home and test!

  • In our game a whole natural ecosystem is simulated, along with complex survival mechanics. Your ability to use the engine, your logic and imagination are the real limits (along with the wrapper thing...).