Danwood's Forum Posts

  • There is a plugin for Unity3D that turns programming in an event-based system like C2, can't recall the name though.

  • saiyadjin

    Ashley

    Thanks guys, that's clear now. My team's working on a very large project with a massive event sheet, hundreds functions, families, variables etc. The main issue is the rendering, as Ash pointed out on the blog post, i was just curious if the mere scope of the game could also affect the performance, and that clears my doubts!

  • > I don't think there's a way to expand/collapse events though if you add your events to groups you can collapse/expand them.

    >

    Have you read my post?

    Just press right mouse on a collapsed or uncollapsed event.

    This works for groups, not events (at least for me).

  • I'm curious if there is a way as well!

  • Ashley

    is the same true for functions, groups and global variables? Does their mere existance affect performance on some degree, ore just their use?

  • It's a problem with the new audio changes i guess. Try 212.2 Stable and it should work, and wait for the next beta that should probably fix the issue. No it's not your problem, don't worry!

  • I have this problem wo on win64, latest java installed. No problem with 212.2, had to roll back.

  • Read this to roll back: https://www.scirra.com/tutorials/442/ho ... onstruct-2

    I have the same issue btw, Win64, latest Java 8 64, had to roll back, hopefully Ash will fix this in the next release!

  • Same problem for me, how can i go back to latest stable? i edited the project heavily and now i can't run it with 212.2

    EDIT: found this: https://www.scirra.com/tutorials/442/ho ... onstruct-2

  • It doesn't work on Win7 for me, same error, although i have Java 8 both 64 and 32, latest build. r212.2 works fine, 213 doesnt work, but exports the project, The problem is the project doesnt work even if exported with 213!

  • Refeuh

    Wah i missed it xD Going to hunt down that bug, whish me luck!

  • After playing for a long time with my game, got a "ghost" object which isn't there but, somewhat, is still there o.O

    I load the save with the debugger, identify the object (an animal), and realized it has both X and Y set as non numbers (NaN). I'm baffled by this as i have no idea what the heck happened and how that damn triceratops is in this situation.

    So what i'm asking is if there is a condition that allows me to check if an object is in "NaN" X / Y, so i can at least catch the bug the very moment it happens!

  • I don't feel technology is making me wasting time, on the opposite, it allowed me to create my dream game, which is a fairly large and complex project, expecially considering it is developed with C2.

  • nw.js 0.13.0 will be based on chromium 43, which I heard fixes the smoothness issue.

    Indeed, at least the browser does, NW 0.13 is in alpha but it doesn't work on me, i guess Ashley will need to mess with it to make it work! Can't wait, lol.

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  • Dynamic shadow works very well: i managed to create a very realistic day/night cycle that takes into account seasons, relative position of sun, day length and various weather-related brightness effects.

    There is just one thing i'm not happy about: the fact object shadows "overlap" and the overlapping areas are darker, as shown in the screenshot.

    Do you know a way to fix it, if there is one?

    EDIT: Ok my team mate pointed out i just had to use the "Copy" blend mode on the shadow item, NOT the layer used by it. Retardation: confiermed.