Cryptwalker's Forum Posts

  • NetOne - now....that looks like one hell of a demo ready to be played by me. The set up for whats going to happen looks awesome already. That beam weapon is beast though. Looking good man, keep at it!!!!!

  • Figured it out!!!! So yeah...turns out it was my installation of Visual Studios 2017 after all. I noticed there was this ominous yellow flag at the top right of the screen in Visual Studios. Not that i cared much for it but i clicked on it anyways and it notified me of an updates for Visual Studios 2017. Clicked on that and it updated Visual Studio Installer. When that finished, Visual Studio Installer ran and allowed me to selected different Workloads Components to install like UWP and other components. So i did that...it all finished. I rebooted...loaded up my exported C3 project and.....it loaded now!!!!

    But the build still failed since my SDK versioning was incorrect - even though it actually wasn't. I have 10.0.16299.15 installed but it wasn't reading that. So i did what Studio Mercato suggested and changed the last diigits to a zero : 10.0.16299.0 in the propteries. Then it worked! Hell yes! All is good now .

    Gonna deploy this on the Xbox One when i get home..... (yeah i spent half the day at work messing with this... )

  • studio Mercato

    Thanks but still not working. I did noticed in the project file, the ToolsVersion and VisualStudioVersion were both set to 14, however the current latest version of VS2017 is at 15.2. I made the updates, and still....same issue. Not sure what the heck is going on here. Weird thing is, it happens with ALL my projects...even new ones that i made specifically for testing. Any ideas? I've been searching the web but been getting all these vague fixes which do pretty much nothing. I'm wondering if it has anything to do with VS2017 now...

  • Alright so i'm having trouble trying to get C3 exported projects to load in VS2017 for the new update. I usually just use VS2015 as it just loads the project instantly. Anyone else having this issue?

  • I need to get back into this...been playing around with the Raspberry Pi these past few weeks that I haven't gotten a chance to test any updates yet. Kinda curious to see any performance improvements though.

  • This game is solid . Simplistically is what makes it great.

  • So i loaded up your project on my MacBook Pro and my Dell XPS (9560) and ran them side by side on C3. I had to add a full screen toggle to the game as I don't like manually resizing it in preview. When it ran, both were pretty much identical. Didn't see any lagging or stuttering but i did noticed a slight one when the game just loaded initially. Didn't occur after that but i've seen this before in my projects too. However, it could just be my imagination but it appeared to run slightly slower when in full screen mode.

    Hope that helps some.

  • I have a 2014 13in i5 16gb MacBook Pro Retina and used C3 on it occasionally (whenever i'm closest to my Mac). Haven't had any issues with it so far. The projects i've worked on are set to 320x180 with high quality settings with point sampling. Don't havent any stuttering any issues whatsoever on it. I use to run C2 on it through VMWare on the Mac, which even then it ran surprisingly well - perhaps about 10% slower though but not very noticeable. On native OSX with C3 the performance is pretty much on par with the PC.

  • Yep, doesn't work for me either.

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  • $3 per game sale...

    then would need only 3 million sales

    ....meh.....that's totally do-able.

    Hell if Tom Cruise and his minions of scientologists can do it, so can you.

    [quote:2iid8sl3]but I am going to now go dark and will resurface with demo....

    Now....we getting somewhere....

    [quote:2iid8sl3]ps looking fwd to playing Raider demo on my return. ..

    Wait...what?? Ugh....this is about you, not me!!!!! Oh well....but since you asked nicely....check your PM....

  • Nah...i thought it was funny. I still rick roll folks every once in a while.

    But seriously though, your 14-16 month projections are way too long man. You might as well put one up tonight. Yes *tonight*. It'll get you closer to that completion goal just to get feed back. That lambo ain't gonna buy itself.

  • Ok i get it now. Interesting.

  • The more i look at this, the more i get a Darius feel to it. So when do we get to demo ?