Cryptwalker's Forum Posts

  • matpow2

    I couldn't locate the Discord for Chowdren or MP2 so i sent you a direct email with c3 file. Hope it works!

  • Supporting the C3 runtime is a different matter, but it should still be doable. The C3 runtime uses a very nice and exciting expression compiler, but this will require some extra work for Chowdren to support. If someone has a use for Chowdren using the C3 runtime, please let me know!

    I have a C3 project running on C3's runtime that i'm interested in testing just to see how it works.

  • Incredible stuff. Out of curiosity, why no support for C3 (or will there eventually be)? As i'm assuming a lot of folks here are using it and will be extremely interested in Chowdren also.

  • What are some advantages of using boolean instead of number variable?

    For better code readability and debugging. Doesn't affect machine execution if you are comparing it against 1 and 0. But :

    playerJumping == true [/code:1r2dvnv4]
    is more human readable than say :
    [code:1r2dvnv4] playerJumping == 1 [/code:1r2dvnv4]
  • I've heard that nintendo will not be considering supporting construct 2 or 3 due to the way scirra abandoned support for the Wii U thus basically blacklisting everyone,And getting a port like what The next penelope has was quoted at 100,000 to 150,000$

  • Is this effect available for C3 yet?

  • The fact that this can be possible in some form is still a good thing.

    With that said, i'm actually enjoying it more on the Switch than i did on the PC. The ability to play it on a portable device does make a difference.

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  • Cool article, perhaps there is hope for bring C2/C3 to the Switch after all!

  • I got me a Nintendo Switch and played this on there. Runs great!

  • This is interesting stuff. I use a ton of family in my projects and have notice this as well too. Good to see this is being addressed now.

  • A few things :

  • BTW folks, i've started a thread on the Microsoft Dev Center forums regarding the Falls Update Expanded Memory Resource for HTML5 based apps if anyone interested.

  • nw (or whatever the main file with the name of your project is)

    nacl_helper

    nacl_helper_bootstrap

    anything ending in .so

    So i chmod a+x nw, nacl_helper, nacl_helper_bootsrap, as well as all the .so files in the lib folder...and still not running. In the command line, I even bash nw and got "cannot execute binary file" error. I tried to ./nw and got "Exec format error". It almost as if it just doesn't want to recognize nw as an executable...

  • Did you compile your game in C3 or C2?

    Ashley

    I'm using C3. Originally, i had to build an export to 32-bit Linux from a Windows system as it kept on crashing the browser (could be a bug...) and then download it to the Linux system from another location. Next, i litterally was able to build it directly on the Linux system when I selected both 32-bit and 64-bit, and download it directly. But still...same issue. It just opens the terminal window quickly and then closes it out.

    I also already tried the chmod a+x yourgame and still not working. I'm getting a "command not found" error when trying to run nw....which i'm assuming (not a linux buff here..) that all i need to actually do is just type nw and enter to run it. Weird thing is that nw is listed as an executable when doing a directory listing. Just weird.

    I should mention that I'm on a Tinker Board running a version of Debian. Everything works great on it...especially on this tiny thing. Matter of fact, i'm browsing the web and working on this C3 project while typing this out on it right now. Just can't get the nw.js to run on it...

  • 3. Double click on the file named "nw", and from your File Manager select Open With "Terminal Eliminator". Alternatively you could just right click on the "nw" file, and select Open With "Terminal Eliminator". Either way your game should start right up.

    Are you actually referring to Terminal Emulator? Either way, didn't work for me. Still trying to figure this one out...