Colludium's Forum Posts

  • Problem Description

    In Chrome and nw.js (and partially in Firefox), demanding an audio file to play at an object causes a hesitation in all playing audio - for the first play call only.

    Attach a Capx

    link to capx

    Description of Capx

    A background audio loop plays; there is a listener object and another object to play the sound from. When you press the space-bar an audio file is played from the second sprite.

    Steps to Reproduce Bug

    • Run the layout, press space bar

    Observed Result

    In Chrome and nw.js the first press of the space bar causes the background audio loop to pause momentarily, while the "thump" audio does not play. Subsequent audio calls work correctly.

    Expected Result

    The audio should play at first demand without causing other audio files to hesitate.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES, partially)
    • Internet Explorer: (NO)
    • nw.js (YES)

    Operating System and Service Pack

    w10 x64

    Construct 2 Version ID

    r226 64 bit

    Tom, Ashley, it appears that the site has been hacked, from what's posted in this thread. Just click on the top banner and observe the transition!

  • Yes please!

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  • grandbrinus - that's a really good idea to ensure the game always offers something novel to the player. So far I'm 3/4 through completing the training /intro level to give exposure to the controls (which can be customised) and the player's movement/mechanic. Once that's finished I need to create a few mission levels and a mission chooser menu level. I'm also looking to add an upgrade store, so you can configure your assassin with the tools you think might be best for the job at hand; I've not thought all of the options through yet, but I think it could add an extra dimension to the game (ie you earn cash for carrying out assassinations and then use some of it to buy better or more effective weapons); the players who do best end up the richest and on the leaderboard.... Cheers!

  • Each tick you are setting the jump animation to play from the beginning.... Which means a reset to frame zero each tick, and thus an apparent lack of playing the animation. You need to add a 'trigger once' or use another trigger event to set the animation change only once. As you have it, the same problem will be apparent for the fall animation as well.

  • Well Id would start small and release a demo of like 4 level to get some feedback and then grow from there that how mario grew to be such a hit.

    This is excellent advice and gives me a good and not too onerous target to set myself. Thanks

  • Leaderboard is almost completed.

    Time to work on lobby and DLC management.

    Keep this up, please!

  • Thank you - I hope I can keep focus and not become distracted by trying to add too many features. However, I'm pleased with its slow but steady progress so far. Now to really sort out a moving platform behaviour....

  • I should read my posted plans before updating my progress, lol. No moving platforms to report for this week!

    But, I have created a hot-key controlled inventory system so you can rapidly change your weapon and action choices. I haven't decided on all of the available weapons, but here is the work-in-progress (with demo graphics).

    Wall climbing works ok... and the shoot mechanic (for radioactive poop !) involves some good spriter animation fun... I just noticed that I need to destroy enemy bullets when they hit / kill the player. Something to add to my never-ending sticky notes...

    It would be useful if Debug Pause also highlighted the code in the (and which) event sheet.

  • It's an omen to future export flux....

  • Thanks for putting this together. Tbh I think Ashley wanted a topic here to placeholder for an update to the platform behaviour - this forum is the evernote for tweaks to c2. The case for collision filtering solids is incredibly strong if the behaviour is to be used by more than just one actor.

  • Tutorial.

  • Custom icon via Resource Hacker.

  • Enigma Virtualbox which is free, or Inno Seup which is also free.