Hi everyone. I've been quietly distracting myself over the last few months by working on a hardcore platform engine for a concept I first created for a Ludum Dare jam over a year ago. The game is still in the very earliest stage of development but I thought it about time to post something for your amusement and, hopefully, to gauge any reaction you might have to the concept, and to collect any ideas you may have. By doing something public I also reduce the chances of me becoming lazy and losing focus! So...
The working title is Monkey Business.... You control a state of the art bio-mechanical cyborg monkey, equipped with a large number of weapons and defence systems. You have various missions to complete - each one involving the assassination of an individual or a group of individuals who, otherwise, would be beyond the reaches of the law. You're controlling an assassin.... A space-deployed monkey assassin with a jet pack, no less!
I'm developing on a weak HD4000 powered laptop, so that's going to be the base-level target platform using nw.js.... There's some physics, but after my previous experiences I'm inclined to use the Platform behavior as the foundation of the player's movement system. It's also going to be multi-language and I will ultimately be aiming for a Steam deployment, although I'm not discounting having versions for Newgrounds and similar html5 sites as well. If you want to work on a mission to kill a drug lord / kill a president / go on a secret mission to Mars, then this could be the game for you (in about a year!).
The intro / training level has been completed to alpha; it contains some placeholder graphics but you'll get the idea for the ambiance I'm aiming for... Hope you like it!