Colludium's Forum Posts

    MelVin, I created and submitted a bug report to the nw.js github here a few days ago. Version 14 rc3 appears to be unavailable now - I am hopeful that this will help fix the problem.

  • Avoid the Steam version - you will have more control over your purchase.

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  • You would need to create a plugin for trialplay and/or one of the advertisers that are referenced in the facebook monetization page.

  • Firefox, Edge, Chrome (Windows and Android) and IE don't work for me either - the only thing keeping me sane is the work-around I posted above.

  • Just open the example project that comes with c2 - it shows you how to simply record the canvas using the User Media object in Firefox browser.

  • Use OBS to record a NW.js preview rather than from a browser. It is more easily identified and gives better performance. Also set the game letterbox integer scale to reduce GPU work.

    You could also try something like this, although I've never used it myself because OBS is awesome: https://www.screencastify.com/. Finally, since r218, video recording from the canvas has been supported using the media object; there is an example project included with c2 to show how it works.

  • updates :

    - added experimental steam lobby

    - added action for creating lobby

    - added trigger for steam callback

    - added trigger for lobby error/success

    - code optimizations

    - added action "request for existing lobby and join it" + trigger error/success

    For games that can fight past the Greenlight process, this will be invaluable! Keep at it!!

  • I read it that the problem you had was continuous / repeated adding of restored coins. So, you need a condition event to prevent that from happening more than once (by using a variable somewhere that changes when the restore action takes place).

  • If you check the "keep me logged in" tick-box then everything is good for me, but if you don't then it is impossible to log in.

  • Kyatric - I have been using Chrome on W10 and Android, and I just tested it using Firefox W10 and all have the same login fail problem.... Perhaps some sort of IP address issue? I'm guessing, of course...

  • , shinkan, it's good to know I'm not suffering alone!

  • The vysynctester site was used a lot last year to prove to the Chrome devs that Chrome had broken vsync. It only shows you if your browser is dropping frames and causing jank whilst performing a simple image manipulation. You can check whether your c2 game is causing jank yourself by logging the number of times dt is greater than approx 20 ms (at 60 Hz dt should be 16.7 ms). Alternatively, you can press F12 and record your Timeline in the debug mode and it will indicate when frames were dropped.

  • I've not used the IAP but it sounds like you need a variable to control how many times the IAP previous purchase amount can be added into your events.

  • Ever since the April fool website hack, I have been unable to login on my first attempt. Of course, I've tried clearing browser cache etc but it makes no difference - logging in now is becoming a tad frustrating. Is it just me?

  • Just played with RC2 and was very impressed with the performance improvement!!

    However, I am still finding that the nw.js app is not always closing (clearing out the AppData folders for nw.js and my game sorts it out) but it reoccurs on occasion and I've not yet figured out the common link...