Chadori's Forum Posts

  • And also lucid, may I suggest posting future updates of the Spriter Plugin into the Official Construct 3 : Addons Page.

    Reference : construct.net/en/make-games/addons

  • Thanks a lot lucid! We really are looking forward to your updates! 😃✨👍

    You still do plan to upgrade to the C3Runtime after the Custom Importer?

  • > That's because you are using a Mobile Ads Plugin. It won't work on the browser.

    > You need to export for it to load.

    What needs to export, game export to HTML5 (web) ?

    Since it is for Mobile as it says Mobile Adverts, you export to Cordova : Android or IOS.

  • That's because you are using a Mobile Ads Plugin. It won't work on the browser.

    You need to export for it to load.

  • yojona

    c2runtime, I hope update to c3runtime soon!

    Looking forward to it. Thanks a lot.

  • Photon plugins updated. Both photon and photon chat support C3 runtime. Not every case is tested. So please do not hesitate to report errors. I will fix asap.

    Download from photonengine.com/sdks

    Thanks a lot!

  • anyone can download it here

    This too.

  • > I have ported the Photon Plugin into the C3 Runtime. Feel free to use it.

    Thanks

    The addon failed to start until I replaced all 'C3.Behaviors.Photon's with 'C3.Plugins.Photon'. Not sure why it worked for you.

    Sorry about that, I didn't have time to double check what I uploaded at that time. Probably unnecessary now since you are back but I just updated, just in case.

    C2 and C3 runtimes are still different. E.g. I can't run my unit tests directly in editor because they rely on AJAX 'Request URL' method which requests project files fine in c2 runtime but throws CORS error in c3.

    I'm not sure what you mean.

    Do you mean this github.com/Scirra/Construct-bugs/issues/1890 ? Accessing scripts from the project file directly? Yeah, it doesn't work.

    You can use the JS Plugin created by Valerypopoff. You can just include the script so you can directly test on the editor.

    JS Plugin: https://www.construct.net/make-games/addons/1/javascript

  • It's nice to see you back ThePhotons! Looking forward to your updates.

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  • Thanks. Good to know that's the decent way.

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  • Ashley

    Do you want one property that other plugins can read

    This is exactly it. I wanted to know the C2Runtime way to handle this too, just for backwards compatibility.

  • What exactly are you trying to do? Do you want one property that other plugins can read, or every plugin to have a property that is synchronised with other plugins? Why do you need this and what is it for?

    I am using a backend service with an API that lets you use a key for that client application. Instead of inserting each plugin with that key, I wanted to let the Main API Single Object Plugin to hold the key for the other dependent plugins.

  • I wanted to share a Property from one main plugin to be used by other dependent plugins.

    Ashley, your advice would be greatly appreciated.