Chadori's Forum Posts

  • macube

    valerypopoff

    Please look here the example-file:

    https://drive.google.com/open?id=1LnGu43h9vbbMdNz0wqvxh_Wq38YOXtWe

    EDIT: When i remove the Transition-Plugin, the javascript-call works. But with the Transition-Plugin, the javascript-call don't work.

    I had a quick look.

    As I observe, this is the case.

    The 2 plugins when together, the JS Plugin doesn't work. But, whether the Layout Transition is with the JS Plugin or not, the Layout Transition still works.

    The problem with the project seems to be with the JS Plugin expression Function Return Value, because when the error popups, the only method that doesn't work is the return value, but the layout transition still continued.

    I think you need to report this to valerypopoff's thread instead.

    1. The JS plugin is the only one accessing from Construct 3.
    2. The Layout Transition didn't have any problems running.
    3. The error came from the JS plugin.

    I think this is his jurisdiction. You'll likely find the solution in the JS plugin instead.

    It'll be fixed faster in his thread.

    Maybe it has something to do with the Layout Transition's files getting in conflict with the way the JS plugin loads.

    Anyway, I only ported the plugin into Construct 2.3 Runtime and Construct 3 Runtime. I don't think I did change how the plugin works originally.

    It is most likely the solution lies on the JS Plugin, I am confident valerypopoff can fix it for you. Though if ever there is a problem with the Layout Transition plugin I'll be glad to help in what i can.

    Have a nice day.

  • macube

    I have both the JS plugin and Layout Transition in the same project I am using. And it works okay.

    Maybe you tried to load a resource from Construct 3 and missed something. I'm not sure, but can you double check.

  • macube

    I don't know why, but the Javascript-Plugin from valerypopoff don't work with your ported hmmg Layout Transition plugin ! I get always this error:

    > Failed to load resource: net::ERR_FILE_NOT_FOUND

    > blob:https://preview.construct.net/94e084db-b806-4ef5-b85b-09837d6ebbaf:392 ValerypopoffJS plugin: Error in Including 'blob:https://preview.construct.net/c761a041-8cc1-4bd9-ae10-0e24e0e87537' script to the page

    > ---------------------

    > 404

    When i remove the javascript plugin from valerypopoff or your hmmg Layout Transition plugin, then it works without any errors. Why?

    ( Same error on Construct 2 Runtime and Construct 3 Runtime )

    I am currently using the Layout Transition plugin with my own project. And just made some previews.

    It works well on my end.

    Though, that error is familiar, that's when you access sources in Construct 3, which won't work as it is in a blob.

    How about try to debug and look for error clues, or at least provide us some sample project.

  • Thanks lucid!

  • And also Ashley, maybe this is a calling to support Behaviors for Single Global Plugins. So, we don't need to make our own separate from the Official Built-in Plugins like this, the Drag and Drop Behavior: construct.net/en/make-games/addons/91/bounded-drag-drop, Array, Dictionary and etc.

    On Second thought. It can't solve everything, unless the Touch Plugin was designed to be modified by third-party addons, in which case, it isn't.

    Though, it could be more helpful for the Array and Dictionary plugins.

    But, I'm not sure if it is worth it.

    So, a feature request to extend addons might make more sense.

    Like this Touch Plugin Feature Request.

    Cheers.

  • This is a good idea.

    For Simplicity, may I suggest.

    • Enable / Disable as an Action instead.

    Properties:

    • Use Mouse Input
    • Touch Through
    • Visible Only

    And also Ashley, maybe this is a calling to support Behaviors for Single Global Plugins. So, we don't need to make our own separate from the Official Built-in Plugins like this, the Drag and Drop Behavior: construct.net/en/make-games/addons/91/bounded-drag-drop, Array, Dictionary and etc.

    Anyway, nice idea!

    This will surely be convenient for everyone. And not even confusing for beginners.

  • And also lucid, may I suggest posting future updates of the Spriter Plugin into the Official Construct 3 : Addons Page.

    Reference : construct.net/make-games/addons

  • Thanks a lot lucid! We really are looking forward to your updates! 😃✨👍

    You still do plan to upgrade to the C3Runtime after the Custom Importer?

  • > That's because you are using a Mobile Ads Plugin. It won't work on the browser.

    > You need to export for it to load.

    What needs to export, game export to HTML5 (web) ?

    Since it is for Mobile as it says Mobile Adverts, you export to Cordova : Android or IOS.

  • That's because you are using a Mobile Ads Plugin. It won't work on the browser.

    You need to export for it to load.

  • yojona

    c2runtime, I hope update to c3runtime soon!

    Looking forward to it. Thanks a lot.

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  • Photon plugins updated. Both photon and photon chat support C3 runtime. Not every case is tested. So please do not hesitate to report errors. I will fix asap.

    Download from photonengine.com/sdks

    Thanks a lot!

  • anyone can download it here

    This too.

  • > I have ported the Photon Plugin into the C3 Runtime. Feel free to use it.

    Thanks

    The addon failed to start until I replaced all 'C3.Behaviors.Photon's with 'C3.Plugins.Photon'. Not sure why it worked for you.

    Sorry about that, I didn't have time to double check what I uploaded at that time. Probably unnecessary now since you are back but I just updated, just in case.

    C2 and C3 runtimes are still different. E.g. I can't run my unit tests directly in editor because they rely on AJAX 'Request URL' method which requests project files fine in c2 runtime but throws CORS error in c3.

    I'm not sure what you mean.

    Do you mean this github.com/Scirra/Construct-3-bugs/issues/1890 ? Accessing scripts from the project file directly? Yeah, it doesn't work.

    You can use the JS Plugin created by Valerypopoff. You can just include the script so you can directly test on the editor.

    JS Plugin: https://www.construct.net/make-games/addons/1/javascript

  • It's nice to see you back ThePhotons! Looking forward to your updates.