Chadori's Forum Posts

  • > yes you can. Look on the left side.

    >

    > Or click on an empty space in the layout.

    > in the properties bar click on project properties.

    > scroll down and you'll find it

    >

    sorry. but its didnt help. the quallity get worse

    No. Just leave it as linear. Sampling to "point" only applies for pixel arts. Did you try setting Fullscreen scaling in Configurations Settings to "High quality" ?

  • >

    > > i want to build my game for android through intel sdk but when i click export project for cordova it is telling to buy construct 2

    > >

    >

    > You can't do that unless you buy a license. But if you really want to make money out of a game that you made without license yet. You can export it to Tizen as Ashley said then if you make a $120 then you can purchase a license:

    > https://www.scirra.com/tutorials/669/ho ... t-to-tizen

    >

    Why would that be allowed? Just because it's possible to export doesn't change the fact that it would be commercial use which is not allowed with the free version.

    Ashley said:

    You can then submit the .wgt file to AppBackr who will then publish it to the Tizen store on your behalf. If your app meets certain quality conditions, you'll get some money just for submitting as well! Free edition users are also allowed to take advantage of this offer, as an exception to the general rule of not making money with the Free edition.

    Ashley said that it is an exception. I suggest you read the link I provided.

  • Found an interesting article on Rock, Paper, Shotgun concerning several general rules of game design. I found them to be good and simple guidelines and certainly things to think about in any stage of the game-development process.

    You can read the story here.

    My favorites:

    > DO let me flush the toilets and turn on the taps. Scenery, in any game of any genre, shouldn?t be painted on the walls. And so many games before have put in a nice toilet flushing noise. Since all games do insist in including a toilet, as well they should, then all games should include the splishy sploshy noise of flushing it.

    > quote]

    DON'T leave diary entries by one person scattered over miles of corridors, buildings and countries. That?s not how a diary works. A diary tends to be all in one place. Most people, when journaling their lives, don?t tend to scribble it out on the nearest scrap of paper and then leave it wherever they wrote it. Because that would be utterly insane.

    he Bespectacled One2011-12-30 04:30:51

    Awesome, Nice Tips XD

  • i want to build my game for android through intel sdk but when i click export project for cordova it is telling to buy construct 2

    You can't do that unless you buy a license. But if you really want to make money out of a game that you made without license yet. You can export it to Tizen as Ashley said then if you make a $120 then you can purchase a license:

    https://www.scirra.com/tutorials/669/ho ... t-to-tizen

  • Good morning i'am Creating an android game using C2.. iam also Newbie in C2

    but i don't know how to save the data in android..

    what is the best to save the data in android?

    example of my data is.. high score , name of the player, and the progress of the player..

    Can you help me..

    thank you..

    There is the plugin called Local Storage, you can store data offline or in-game unlike Variables. Variables only store in-game data but Local Storage is persistent. Tutorial below:

    https://www.scirra.com/tutorials/1461/h ... age-plugin

  • Closing, please see the bug report guidelines, there is nothing we can do about reports that only contain an image and have no steps to reproduce.

    Sure. I understand.

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  • Problem Description

    I found a bug in the debugger that happens sometimes that I don't really know the cause. It happens in the watch tab sometimes. It duplicates the Global Variables in to two that even causes one of the duplicates to not to work and be different in values. I won't be posting a .capx file in this and it is up to scirra if it is really needed to be fixed or maybe it is only limited to me. I really did not investigate this properly yet so that's why I did not post a .capx file and also that's the reason I posted this so that if someone can relate to me he/she might inform what might have caused this. Ohh. Yeah. I posted an image as evidence below and It is the only thing I can provide.

    *Sorry for the grammar and typos

    Attach a Capx

    ?

    Description of Capx

    ?

    Steps to Reproduce Bug

      ? Observed Result Duplication of Watch Tab Values Link to Image: https://onedrive.live.com/redir?resid=A ... hoto%2cpng Expected Result ____ What do you expect to happen? ____ For it to not duplicate and work when changing the values during debugging Affected Browsers
      • Chrome: (non-tested)
      • FireFox: (non-tested)
      • Internet Explorer: (non-tested)
      • Node web-kit (Yes) Operating System and Service Pack Windows 8.1 64-bit updated and complete and fully updated drivers and whatsoever Construct 2 Version ID Construct 2 v220 Beta Release
  • I want to create this effect as shown in the video. Help me please?

    This is very possible with the lerp expression. But the performance though.

  • Nevermind Solved XD

  • I've used Textbox autosize but I don't really see any difference and I want the size of my textbox's fontsize the same with my Textbox (not really the same but in proportion).

    or https://onedrive.live.com/redir?resid=A ... hoto%2cpng if the image above cant be seen.

  • Dammit, it blocked the URL..

    https://

    dl.dropboxusercontent.com/u/56957559/LayoutChange.capx

    2nd try

    Sorry late reply cause I just got back. Is the problem about the scrolling after changing layouts? If it is, it seems to be working when I tested it. What seems to be the problem?

  • Hey all !

    I'm making a quick game and the HUD works properly at start. It has only 2 text boxes and it scrolls as expected with the camera.

    Until I switch to a different layout. I visible them off (although I did test it keeping them visible all the time) and, when I go back to the original layout, it stops scrolling.

    I tried a lot of things, but nothing worked so far.

    Can you guys give me a help, please ?

    Thanks !

    We can only guess at this point. You can make it clearer with a .capx file or a brief description or sample .capx file

  • Hello everyone, I want to ask, but before I apologize because maybe the English language that I use less understandable, because I am not a native English. Okay, so here, let me have the bat object, as we know that the bat was synonymous with "fly". The question is, how does that bats can fly? Whether using behavior? Or what?

    Thank you: D

    I created a sample .capx for you. The graphics is not nice because I was on a hurry but you can learn how to make your bat flying using this sample. If it is not your idea of flying you can tell me and I'll see what I can do but please give me the full details or better yet a .capx file.

    https://onedrive.live.com/redir?resid=A ... ile%2ccapx

  • Hello everyone, I want to ask, but before I apologize because maybe the English language that I use less understandable, because I am not a native English. Okay, so here, let me have the bat object, as we know that the bat was synonymous with "fly". The question is, how does that bats can fly? Whether using behavior? Or what?

    Thank you: D

    Normally in the game preview, if you don't add any behavior like platform or physics or an event that will make it fall then it will stay put in it's position and with the absence of gravity or force(in other words it is just a picture between paper). So don't worry about making it fly because it is already flying from the start. So what we really need is to make it look like it's flying.

    One thing that you can use is the Sine Behavior or Bullet Behavior but I prefer using both. And you also need animations to make it look like it's really flying.

  • First off, I hope this thread is allowed. I will not be asking people to fund a Game Maker made game this time, which got my last thread deleted, which I am okay with.

    Second, this is not a blank, inflammatory comparison of Game Maker to Construct 2. I started making a Game Maker game and am converting it to Construct 2, because I can't afford the $200 Android exporter for Game Maker. So, to save $200, I am once again using Construct 2, and I will tell you my experiences.

    First off, I have personally benchmarked Game Maker and Construct 2, in a many-objects test of my own. Game Maker handles loads of objects 33% faster according to my own benchmark. However, what matters more when making a game is your methods. If you can't optimize, no engine is going to save you.

    Okay so Game Maker makes it easy to draw duplicates of an image to create reflections, using Image Alpha and overlaying it. I could not find how to do this easily and automatically in Construct 2, so to create the same effect, I am using Glow Shaders. So because of my methods and lazyness, not the engine itself, my game runs faster in Game Maker, because it's not using so many shaders.

    Game Maker files end up being half the filesize of Construct 2 files, due to the way Construct 2 needs 3 formats of a sound including WAV while Game Maker doesn't.

    Whether you want to use Game Maker is also a question of whether you want to write 5 lines of code (Game Maker), or create a detailed event (Construct 2) to perform an action.

    I'm not going to even say what my preference is. I'm just stating the facts as I see them.

    Each software has it's own purpose and style.

    Unity 3D is strong, Game Maker Studio is Cool and Construct 2 is Fun and Easy.