burningcake's Forum Posts

  • its been a whole while again and i cant remember how that worked.

    ive got this code :

    As you can see a typewriter function should be triggered and executed till the end once the player collides with an certain sprite.

    however it doesnt work at all , but when i choose something else like "while keyboard_key "1" is down" it works

  • happened when i tried to search for "screen shake"

  • I want to use android studio as well, so I can costumize mine app further, but I can't figure out how either

    imho this is not possible atm.

    As far as i know C2 exports in html5 & javascript files . It then uses a wrapper to make this html5 page running on crossplatforms.

    Android Studio is a IDE with an compiler, that compiles from java code.

    only way would be to export your game as APK , decompile it and fix it to compile again in Android Studio

  • title says it ideas ?

  • fixed it by pinning markers / detector sprites .

  • hey,

    been inactive for some time and thought id like to start a new little game.

    So i started with 8x8 sprites with default collision masks.

    my player is a 8x8 black block . The ground blocks are 8x8 too.

    i have this =

    but on blocks in corners it wont work. the block cant detect the collision.

    any fix ?

  • the download page is just white / broken

  • as i am working on current projects that look way better (Check here : http://burningcake.com/games/intovalhalla/ )

    i decided to show off the very FIRST game i made and finished way back in 2012 with a free version of C2 before i just bought my license <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Have fun !

    Play : http://burningcake.com/firstgame/index.html

    How To :

    you have to use your mouse to move away from the enemies , collect bombs, plant bombs with right click .

    Post your score !

  • is there aglitch / distortion effect ?

  • have nothing against this topic since some people cannot afford $25 just for testing or try it out, But I recommend for everyone sending their games to self-sign the apk and NEVER EVER share the licence file. In case of something goes wrong, the one holding the licence key can prove it is the owner of the app, just in case google guys must take any side over the other

    Also in case of a dispute, a simple written contract signed by both parties IS A MUST !!!

    [quote:28o0q6ue]Send a mail with the licensekey we sent you while we published your game / app and the text “i want my content XYZ removed from the playstore.” that's all!

    Happy publishing to all

    i feel you dont understand anything i post, so once again.

    The LICENSE key i called is a string of numbers and letters that we let generate from google for every single app. The developer get this key from us because of two reasons :

    • the key belongs to the developer as well
    • the key can be used as a confirmation of security so only one who can provide the apps key to let us delete it for him.

    Ofcourse it is always right to look at things interested but not naiv. Thats right, but as long as noone is earning any money neither the dev nor the publisher , theres no reason for me to do this just because i want various apps on my dev account BUT to help people .

    If you find my freelancer project bad, okay do not use it and move on. But please do not talk random rubbish that is NOT in the context of what i post.

    Thank you.

  • hi guys,

    any dnb heads in here ?

    so check out my tunes here and leave me your opinion

    Thanks!

    https://soundcloud.com/emteehimself

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  • The following text contains every important resource we will need from you to publish your APP!
    -> Signed and aligned .APK file
    -> Preview WEB Build to test your APP
    -> Images for the Google Play Store entry :
    –> ONE or more screenshots (JPEG min 320px to max 3.850 px)
    –> Icon (512 x 512 png)
    –> Header Image (1024 x 500)
    -> Discription of your APP (short) – 0 to 80 signs
    -> Complete Discription of your APP – 0 to 4000 signs[/code:11pppssl]
    
    Anyone who sends you ANYTHING without a written contract is a complete idiot.
    
    If this guys comes off telling you guys "He needs to evaluate it first" be sure to watermark EVERYTHING before you send it to him. Do not give them any source files. Make sure you select to minimize your exported scripts. They should not need any of this stuff before you sign a contract with him.
    
    Never trust anyone in this industry!
    ( I sent $50 to a "Legit" Nigerian prince once, and he never sent me anything he promised.)
    

    i dont need any source files please read the text carefully.

    The web preview can be hosted on your dropbox or somewhere else. It is just needed to test the game / app and see if it works and has no violating content.

  • UPDATED MAIN POST !

  • Ebenfalls Servus,

    I guess you will address more people with english tutorials than with one in german. If you keep it simple every German with a little english knowledge will understand you

    i know mate, but there are lots of people who just dont.

    However i will just start the videos until i can speak without sounding sick anymore (im cold atm)

  • burningcake I already have a dev account on google play but the problem is very less downloads. So do you guys publish free games or paid ones? How much do you guys charge and how do you benefit from it?

    as i stated earlier and on my website post it is FREE for you and we dont benefit at all. The only rule is that you can only publish FREE apps with our service.

    So it is a good deal for both sides. i am happy to help ppl that have no chance to release their apps.