burningcake's Forum Posts

  • Anyone knows how CC Windows exporting works ?

    in C2 a htmlt5 file gets wrapped inside a chromium browser okay, but is there a way to Export the CC game to the Code it later gets wrapped on ?

  • Hmm you are right, looks like this is a bug so you will need a trial-and-error workaround I think:

    You can keep the Set Zoom to (200,200) enabled instead of using layer for the "Start of Layout" event.

    The always event I find works well with System actions:

    Scroll to X: Sprite.X - (DisplayWidth / (ZoomX / 10))

    Scroll to Y: Sprite.Y - (DisplayHeight / (ZoomY / 10))

    This works well for 1024x768, but you might want to tweak the number 10 in that for smaller resolutions.

    But why does the normal way work for other users ?

    i treid it on different Computers with different CC Versions and ist always looking like this ..

    Anyone here who can fix my .cap ?

    The scroll just wont work , thank you for the alternative way but i want to get it to work in a simpler way like it was before

  • That issue might be because the object is too close to the edge of the layout. Try turning on unbounded scrolling in the layout properties (so in right project side, click the layout, then on the left properties box check "unbounded scrolling").

    Then you can use invisible solid sprite (added as a checkbox under groups > attributes in object properties) objects for the borders instead.

    i really dont find out whats wrong, heres my .cap aswell..

    Would appreciate if you could find whats wrong

    http://dl.m1mk.de/private/NewPlatformer.cap

  • >

    > started this today. Imagine fast chiptune track in the background

    >

    Love this, getting some serious VVVVVV vibes!

    Thank you !

    i was already thinking if i should delete this project already ^^

  • Luckily the "ScrollTo" behavior is simple, use the System Scroll To Object command in an "Always" event and choose your player object.

    As for zoom, you have the option of Set Zoom in the Display category or Layer category of System actions. The first zoom option is the whole game, the second one is for a specific layer and can be combined for cool effects if you wanted to experiment with that.

    Theres now a problem i cannot imagine where it came from.

    I fell blind ..

    Thats my Eventsheet.

    (Zooming works i assume from the debug)

    Scrolling not ?

  • Today i wanted to port my current work from C2 to CC, but there is a problem now.

    In Construct 2 i work with 8x8 Sprites and just do :

    On Start of Layout = Set Layout Scale to "4";

    to "zoom" in and make my game look closer to the camera.

    And in C2 i use the behaviour "SrollTo" on the player to make the camera follow him.

    How do i do that in CC as there is no behaviour like that .

    Thanks!

  • I want to teleport my player to the 8x8 Field NEXT to the Object where the bullet hits the object.

    Why ? Because : if bullet.CollisionWith(Object) { player.SetPorition(bullet.X,bullet.Y); } wont work .

    This gets the player stuck inside the object.

    So , any smart solutions around here ?

    EDIT: solved it myself, solution is :

  • started this today. Imagine fast chiptune track in the background

  • Currently busy with Atmosphere Loops and SFX for Wrangler 's Dungeon Buster

  • anything to play yet ?

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  • burningcake - export with NW.js.

    Thats the point. i am working on my own wrapper for windows in C# .

    But i just dont know how i can let the applications browser run the html file without getting this error

  • i would like to know if this warning can be bypassed in some way so games WILL work offline.

    The only way I see is to open a local webserver and run it there huh

  • Id call this Flappy Bird - Zelda Mod

    Nice graphics anyways

  • bump!

  • Please don't duplicate topics, that is just useless and bad business.

    Consider yourself warned.

    Please delete the topic in general discussion it better fits here