burningcake's Forum Posts

  • Hi .

    Please do NOT answer with use NW.JS or upload the game.

    Okay, i need to make my game running on local computer in chromium browser.

    I took a quick look into the javascript files from the exported games folder but i have not found more info on how to actually ENABLE that feature that blocks the game from running.

    Also id like to know if it was a decision by scirra to disable the games from running locally on browsers or did they just had to deal with this problem and inserted a messagebox to inform users

  • burningcake - please don't discuss removing license protections in C2, it's against the forum rules (for obvious reasons).

    I'd point out that 99.4% of all bug reports ever filed for C3 have been closed. For comparison, I found another tool which people occasionally mention on the forums that had a close rate of only 74.8%.

    The payment model discussion has been done to death already. I don't want to get in to a full repeat of the entire debate again, but I will point out: leaving users with the version at the end of their subscription isn't really feasible, since software usually needs regular updates to keep working. Stopping updates essentially means your copy of the software is retired until you pay again. Then some bug or compatibility change will break something, and predictably users will accuse us of holding them to ransom over a simple bug fix. So either we end up with lots of angry users complaining about negligent support (and they'd have a point), or we end up maintaining dozens of separate copies of Construct, which we simply don't have the resources to manage. I don't think either way is any better. With a subscription everyone stays on the latest version and we have a way to sustain the on-going maintenance (which is a very substantial part of our jobs, there's a ton of maintenance stuff always going on in the background). Besides, as has been pointed out, it's pretty cheap and well within the range of hobbyists - it's around the price of a basic Netflix subscription. Meanwhile there are other tools out there which charge far more for similar features - occasionally people mention on the forums one tool that is a 5x more expensive subscription!

    Thanks for the time you took to answer here.

    At first i want to negate your argument of maintaining dozens of versions. you can look at gamemaker. there GM6 GM8 etc. They do have bugs that never have been fixed, so what? nobody cares about this.

    You know about the bugs and stuff but you take them because thats how the software is. If you want more fixes and features , you gotta buy gamemaker studio 2 or 1.4 .

    So i cannot feel you here.

    The next thing is , where you ignored my post : the point of having something on your disk that will work years later . Construct Classic still works and has its charme.

    There are mods you can use or use the last official version even years later it still just works.

    Why ? Because no strange exporters had to be maintained.

    Even C2 will work in years. It got its licsense file protection and when you save the file you can use the engine in years even without internet.

    I know you can save a offline version of c3 but i hope you get what i mean, its not the same.

    It feels strange and shady to me to be honest.

  • > I did not say that i could not afford it , i said i wont because of given reasons. (im not talking about the money fact im talking about the philosophy or say the felling behind this)

    >

    > Well i get your last point, really. But then it would be a rent to own thing but you never own it.

    > It feels not really good to give money and dont have smth at your hands, it can be all gone by tomorow.

    > CC is open source. You could even improve it.

    Since you mention open source, why not switch to one of the open source alternatives if Construct's rent bothers you?

    Godot is arguably much more capable than Construct - at the expense of losing Construct's visual scripting. You'd have to learn an (easy) scripting language instead.

    Or GDevelop, which is also open source and free, and quite similar to Construct.

    You have the choice.

    Thank your for the hint, i will check out for sure! since i work fulltime and got stuff to do besides work and gamedev, im kinda living under a rock when it comes to knowing when alternatives pop up somewhere in the internet. I discovered Itch.Io a month ago and was amazed how nice it is.

  • I mean, it can feel steep to have to pay the whole year at once I agree, but it amounts to a subscription inferior to $10/month, so I doubt the classic "man with a fulltime job" can't afford it.

    This is different for students and unemployed users, but that's another question.

    And this system actually makes C3 more sustainable than before, not less. A constant revenue flux allows them to plan better and have a small team (that can probably be resized even in a catastrophic scenario) working on the soft instead of just Ashley doing it all by himself.

    I did not say that i could not afford it , i said i wont because of given reasons. (im not talking about the money fact im talking about the philosophy or say the felling behind this)

    Also they failed to get CC "done". They also did not finish C2 . And now they started C3 which is a bugfest too. (from what i see at the changelog , discord etc).

    Well i get your last point, really. But then it would be a rent to own thing but you never own it.

    It feels not really good to give money and dont have smth at your hands, it can be all gone by tomorow.

    CC is open source. You could even improve it.

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  • Wrangler and I used to work on this really nice RPG in C2 but since everyone has a reallife to care about its on hold

  • The point of just subbing for one year and after it ends you still own the last copy / release version you used is a very good idea!

    I am still using my modded version of C2 and CC. I doubt that i will ever upgrade to C3 with the current pricing model. Its just a shame and i wont support this.

    Im a man with a fulltime job and a real life. I can sit down and gamedev maybe one day a week.

    And i wont pay so much money just to realise that my projects which take mostly over one year to develop will be not editable anymore unless i again pay for a whole year.

    Once scirra went completely browser based i feel like.. nah better dont spend any money here anymore because what if scirra gets closed or just dies in some years.

    Gamedev is a passion. And having your old projects secured WITH the binary to edit them is okay. But having the projects but the editor is GONE .. Nope thanks i wont have the feeling of having wasted so much years

  • propably with a sql server between id guess.

    if im not completely wrong then you can send the queries through the ajax plugin

    construct.net/en/tutorials/tracking-your-users-with-ajax-php-and-mysql-1061

  • System :

    Windows 10 Pro 64bit

    c2 64bit

    Windows 7 Ultimate (Macbook Pro) c2 64bit

    c2 R269

    Gif showing the bug : imgur.com/a/5tlnrdf

    Comment :

    This happens quicker and sometimes it takes ages as it seems to scroll through every sprite in the project

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    experiencing crashes when waking my macbook with windows7 ultimate 64bit with r269 64bit up from energy save mode.

    first thought maybe VMWARE packer used by scirra caused that but since they use that for ages and never happened before stopped that thought

  • FYI in Construct 3 you can create an object by a string of its name, which may be what you need.

    stop self-advertising pls and give proper help.

    ps. maybe im totally wrong here aswell

  • i dont see a download link for that plugin

  • any news ? is that open source ?

  • Some years ago i decided to offer a completely free and manually managed playstore publishing service.

    We published one game at all because noone thought it would be for real or be fake.

    I then stopped that service.

    Now i am thinking about relaunching the service. What do you think ?

    Would you like to see a service like that ?

    PS : Heres the original thread

    construct.net/en/forum/game-development/job-offers-and-team-requests-28/free-legit-playstore-publishin-103815

  • i got my hands on it and its only working with r244 and older.

    Maybe scirra can fix this , the MouseHover detection does NOT work with the "GameTileMap" .

    Anyways, is there a chance to save the level as FILE and have the file on the disk saved so you can make levels save them and load back after a day ?

    Because now it can only save and load levels when you keep it open . if you close it, all levels are gone