Boxels's Forum Posts

  • Just a playable demo using RIVE...

    rive.app/community/files/14601-27777-nightynight-story-book-app

    I want to integrate this into C3 project where I can use the runtime events in RIVE with C3 event sheet. A perfect combination... only this RIVE project is under 8mb with two unoptimized audio files, compared to the gigabytes of data using the same transparent imagery directly in C3.

  • This is what the Addon SDK is for.

    I know the example RIVE games in the link below are all doable in C3, and C3 actually would be easier to build these, however how does C3 move towards future of vector json animation?

    rive.app/@zarrad.hichem

    I'm a no-code student, C3 fan (have probably brought hundreds to C3 through my world wide work and advocacy) appreciate your patience, what am I missing Ashley to easily get my RIVE interactives to work with C3? Could you do a simple step by step work around for the time being, for us non-programmers, while we find a dev to hire to make an addon?

    How do I take a RIVE animation and get it to just run in a C3 app?

    rive.app/runtimes

    I have a storybook app I've been working on and just need to integrate my RIVE animations.

    I've made the animations in PNG format, and the total size in debug mode is over 2.5gb after the animations, music, sfx, scenery is added for just one of 7 characters.

    RIVE has this down to under 7mb so far without the sequence lag and pixelated effects from png/gif animations, just rich, full color vector art/animations.

    Working Demo Template (with construct 3):

    familylifestudios.com/goodnightforest

    With just the bear animations (png sequence) and a few audio files, it's over 2.7gb. Thats not including all other 7 character animations :D

    I've not been able to understand as of yet, how C3 optimizes image sequences, where it takes this massive 2.7gb and compresses it to an exceptable size for IOS / Android app submissions. RIVE just seems like a no-brainer solution to no-code statemachine driven interactives.

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  • We also have the Construct Community Collective where addons can be crowdfunded. A few ones like The FMOD addon, the open sourcing of 3dObject etc. have been funded that way.

    any idea how to reactivate RIVE project to back?

    opencollective.com/construct-community/projects/rive

  • Thank you fedca

    discord.com/channels/116497549237551109/1308807510353776743

    Please post any insights as I'm not completely qualified to know exactly what is needed, just enough to know its been done with Bubble.io and Flutter Flow. Bubble.io addon is intuitive.

  • This is what the Addon SDK is for.

    Thank you. It's so foreign to me, where can I hire someone to make a plugin using that SDK addon. I can't seem to find anyone yet on fiverr.

  • Ashley how might I get someone to make a RIVE plugin so we can use them in our C3 apps?

  • We need a RIVE plugin. When Ashley :D

    rive.app/game-ui

    Tagged:

  • Hi. You have too big frame resolution and too many frames for a smooth picture.

    You can upload your bear in parts and animate it through the timeline.

    And even if you watch the result on a screen with a higher resolution like 2k or 4k in such simple images there is no difference in sprites 512 and 1024 and 2048 there are no small details like hairs or pips or skin folds that will be soapy, your sprites will look great.

    Thank you for this feedback. So rather than animate outside of Construct3, you are suggesting exporting each part and animating within C3?

    How would I animate say, the face moving around? I'm an animator and use outside software, but am not sure how I would achieve animation results within C3.

    Thanks!

  • I'm making a children's book app. I have a bear I've animated in CTA5. Its massive at 1080 x 1920. Just this one animation makes the game 1GB in size.

    I've not been able to find help (I'm used to rendering in 4k for video :D ) on how to animate my characters without the massive size. How do I make/animate a vector character with low footprint size for my C3 apps?

    Is there a size tutorial, theory, that helps one understand how to animate to optimize for the game size? Even if I shrink the assets in my animation software, its still massive.

    How can I use SVG graphics from illustrator, to have smaller footprint size on animations.

    I have 8 characters to animate 8 sequences each. Just the png transparent exports on one of these characters, optmized and sized down is almost 500mb..., I've got 64 more to go, and I'm already at 500mb in size...

    Please help. The attached image shows 1805 MB and I've only replaced one of my placeholder characters with one sequence of 8 animations, and have 8 more characters X 8 sequences to go.

    How do I approach this in C3?

  • Need Construct 3 multiplayer game dev to help us build a hexa game.

    If you are that dev, please reach out, show us work you have done, portfolio.

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  • ...Construct 3 Export to Xcode, running on iOS 11.2

    Can you give us noobies a how to on what to do in xCode to get it ready for the app store once it is opened in xCode?

  • Hi, I've been around for some time, used Construct 2 some while ago, now using Construct 3.

    How do we (or is there a tutorial) take our construct 3 project from Construct 3 to our Apple Itunes Connect account for submission, step by step (for still learning noobies)?

    I have not found any help yet on this forum with searching for the same solution .Thanks!

  • Problem Description

    Went to save local copy of basic app, and saving dialogue frozen in time.

    When I tried to recreate the same bug, my editor updated from r43 to r44, could it be possible that I happened to save during some update, or I would assume (naively) it would affect it, as my editor was fully loaded and wouldn't be dependent on updates.

    YOUTUBE LINK showing saving hang.

    https://youtu.be/H8vHdoVjI0A

    Attach a Capx

    Description of Capx

    just a basic tutorial I was working on for students (kids)... didn't do anything really much as of yet, just the saving hang issue, I've never seen before.

    Steps to Reproduce Bug

    see youtube screencast.

    Observed Result

    saving hangs, never saves

    Expected Result

    save to local drive

    Affected Browsers

    • Chrome: (YES)

    Operating System and Service Pack

    Mac OS Sierra 10.12.5

    Construct 2 Version ID

    r43

    We use C2 as a hobby of learning to make games. We have had issues with the platform we wanted to publish on (IOS) and after having a bug resolved , still have issues.

    we paid for C2 and use it to teach in our Home School Groups. we are now researching other options out there as C3 is enticing (as we only have iMacs in our computer labs) however the subscription model has been nightmarish with Unity3D as hobbyists.

    We also will be moving from our GOOGLE FIBER ENABLED home to a home with less of an internet connection, which worries us as we want to build anything and save it to the cloud via C3.

    We will not be paying for C3 if it is a subscription model and we don't have option for one time fee or upgrade from C3 license.

    I would assume most of your paying users are hobbyists like ourselves who end up frustrated after a few months of trying to get a game going only to find issues with IOS.