boulerzzz's Forum Posts

  • Is this a bug?

    Yes

    Will I need to hard code a workaround?

    Maybe. It depends on the game. For example if you have an animation or something that triggers when a purchase (non-consumable) is completed you want to hardcode it for sure.

  • Can confirm audio from game is playing over ads on ios 15.0.1.

    Massive issue!

  • For me that would the best solution. I like to let the user play a bit and gain some trust before showing the prompt. You only have one chance to get an "allow" from the user.

    I guess most developers would choose to show it on startup though.

  • Ok I have always used a custom solution for the IDFA explainer message. I guess if we use googles own explainer message and consent window it makes no difference.

  • DiegoM why does the ATT prompt show automatically on start? We should be able to control the timing ourselves with the "request IDFA" action.

  • On iOS the IDFA prompt is shown automatically when the app starts. We can no longer control the timing with the "request IDFA" action!

  • If your application wants to show ads and is in the EEA or UK, the consent form has to be shown.

    I have several apps that show ads in EEA and UK without the consent so IDK about that.

    After removing that option, it hit me that the whole property is redundant now, because the User Messaging Platform SDK tells you if you need to show the form or not.

    I understand your point. But we now lose the flexibility to decide when to show the window/make a custom solution. :(

    I guess it's fine though.

  • DiegoM

    Thanks for fixing more of the bugs. But I was very surprised to see the option when to show the consent screen removed. Any reason for that? Kind of disappointing to limit us like that in my opinion.

    Edit: How did you even make it now? It shows for people with status required? Or everyone?

  • DiegoM Banner ads overlapped content before as well. Its up to the developer to make sure nothing is placed behind the banner. The way it is now is NOT a bug. I repeat it is not a bug.

  • DiegoM thanks for fixing bugs. Here are a few observations.

    Like sizcoz wrote the 'Show User Consent Dialog' action does not work. For some reason I get consent status "XXXXX&&true" if I try to open the consent window.

    Edit: The consent window works if I show it automatically when the app starts.

    Also if I give consent the status does not to OBTAINED update until the app is restarted.

  • Ads are not shown because the plugin for some reason "blocks" ads from being shown if the consent status is unknown. Just set the status to personalized using the action set user personalization and ads will load and show. It is not the correct way but this is how the plugin works right now...

  • Ads should always load and show. The consent status should not block ads from being loaded or shown.

    If I want to show the consent message later, I might want to check what the status is to decide if its necessary for the popup to show.

  • DiegoM The last beta did not adress the problems with the consent message, incorrect consent statuses and ads not loading when status is unknown. Are you able to reproduce at all?

  • I am having the same issues as Fredrik.

    1. When I start my app my consent status is "UNKNOWN" when it should be "REQUIRED", since I am based in EU. If you are outside EU the status should be "NOT_REQUIRED".

    2. I cannot get the consent message to show.

    3. No ads will load if the status is "UNKNOWN"?

    4. The "Set personalization" action still works and changes your consent status. After that ads will load fine.

    5. Also what does the "Show consent message" action really do?

    Googles documentation says we should:

    1. Request the latest consent information.

    2. Check if consent is required.

    3. Check if a form is available and if so load a form.

    4. Present the form.

    Is 1-3 done when the app starts? And then we just show it with the action?

    These are some of my observations so far. :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • boulerzzz

    That is bug, it should be possible to select banner sizes. At the moment it is defaulting to Smart Banner. Will be fixed in the next beta.

    Adaptative banners are not yet implemented.

    Alright thanks! I was confused for a while if something had changed. 🙂