Bl4ckSh33p's Forum Posts

  • I played the mobile demo only for a short time but I think both are good. But I decided to buy Game Dev Tycoon for PC, I prefer the big screen.

    I made billions of $ with World of Warcraft MMO (its just like the real thing ) and got many 10/10 games. But no 11/10 so far. (which is an achievement)

  • I found SPAZ (Space Pirates and Zombies) a few days ago on Steam and after playing the demo for a while I decided to buy it.

    Its almost exactly the game I wanted to create a few months ago - so I dont have to create it anymore.

    Its a 2D topdown space shooter with leveling, researching and building ships with different components.

  • Looks great. Good luck on Kickstarter.

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  • Random dungeons are great. I hope I can do something like this in the future.

  • Very delicious! I love muffins.

  • I like it.

  • Looks great!

    And open source is always a good thing so many can learn from it.

  • You could try the "Mouse > Cursor is over object" event. This should select only the object the mouse is on and delete this one.

  • Hi. I tried something similar and added a new client input value and the value is stored in an instance variable of a sprite which was added to "Sync", too.

    I modified the Pong demo and when I added a new variable to the paddles it worked fine. But as soon as I add a new object with synced variables it seems nothing is sent to peers or received by the host anymore. :/

    On Start of Layout:

    Peer Code:

    Host Code:

    The only difference between paddle and the tiledBG is that only the paddle (and only 1 object has to be?) has the "Multiplayer Associate" action.

    When I open it in 2 browser windows and hit space on the Host the left number is increaded (in both windows) and if I hit it in the peer window the right number increases. But the value of the TiledBG (or other sprites I tried) is not updated. Does anyone know why or how to fix this?

    btw: Is there a way to restore/redownload the original examples when you accidentially overwrite the sample file?

  • Since I have multiple levels in my Multiplayer game I need to make it work on different layouts, too.

    I did not try it yet but thought I would create a loading layout where data is exchanged (what char each player has, what level was voted or selected) and then a new layout is loaded on all peers and the game starts. Is this not working with the current Multiplayer plugin?

    /Edit: After looking around for a while it seems it works across multiple layouts. I will test it soon.

  • Exactly what Aphrodite said.

    I try to use no addons/plugins if possible to be "safe" if a new update breaks it or the author stops developing/supporting it.

  • I need to re-learn math... forgot almost anything about Sin/Cos. :/

  • Hi. I tried to create an explosion (create sprite) outside of the host and peer group to create it locally for host and peer but it seems the peer does not have collision checks enabled, is this true Ashley?

    Its a basic "on collision with ball" > create Explosion, Play Sound and it works fine on the host but the peer does not show the explosion or play any sound effect.

    When I add the Explosion sprite to sync it with position it is created at the peer, but do you really have to transmit the explosion creation/position via the multiplayer sync action, can't the peer create objects locally? And what about the sound, do I have to send data (set bit to 1) and then play the sound if the peer receives it?

  • Thank you. I just had an idea. Maybe I can use the .gif from above (the last half of the animation) and convert it to single frames / a spritesheet and then change the frames depencing on cooldown progress.

    This should produce the "clock cooldown".

    And another very easy solution (without radial display) would be just a sprite on top with transparency to cover the button and then set the heigth of it depending on cooldown time.

  • Nice. This is great for a healthbar.

    But I get a headache when I look at the used formula to rotate the images.

    May I ask if you do know a solution without mask to have an overlay (grey/transparent square over a button for example) which rotates in a circle like a clock? A classic clock cooldown display like many MMOs have on their buttons. Do you know what I mean?

    [attachment=0:22pp9avr][/attachment:22pp9avr]

    The button/image is in the background and when you use it the whole button is greyed out and the "clock" runs around until the cooldown is finished and the whole button is visible again. Is this possible without the canvas or other plugins?