Bl4ckSh33p's Forum Posts

  • Hi! I worked on my website header yesterday and saved it with version number 1.4.2, exported it and then uploaded it to my new website for Lunar Catch.

    But when I reopened my project today it was back at 1.4.1 and the latest changes from yesterday are simply gone (adding twitter button). I am sure I saved before exiting, did anyone else have a similar problem? I used the beta builds and updated to the final build.

    Could there be some kind of bug with the backups or beta builds?

  • the Browser:"Request fullscreen" will enable fullscreen and remove the windowborder of your node webkit export. It works fine for my new game, just try it.

  • You can test it here: http://www.playbird.at/sites/Bl4ckSh33p ... index.html

    btw: there should be a twitter button right below the "Lunar" text (logo) but I cant see it in Chrome - but no plugins are blocking Twitter. It was disabled by Avira Antivir Plugin in the past but I added an exception and enabled tracking. The Twitter button is visible in the local preview in Chrome but not online. Can everyone else see it?

    In Internet Explorer I only see a black screen with the 2 Facebook buttons. o.O

    /Update: After looking around on facebook for a while I found that you can add rights when you submit it for review. Does it need the "publish_actions" (Provides access to publish feed posts, Open Graph stories, achievements, scores and other activity detailed in Publishing Permissions) to work?

  • Hi. I added the facebook object and added my app ID. When you click on the login button the LogIn Action is executed and I added a request to publish on the stream because the other action has no parameters for the text and a blank "publish to wall" popup appears.

    But the Facebook popup says no stream publish rights are granted (with a small lock icon) at the bottom. But I enabled "request publish to stream". Do I need some special settings in the facebook app to make this work?

  • I tried to use the Twitter button in beta and with the final release but its still always invisible even if initial visibility is set to true. -.-

    (in Chrome)

    Just tried node-webkit and internet explorer preview and I see a button....

    /Update: Oops! Its working now. There was a plugin blocking Twitter in Chrome.

    Thanks for the great plugin!

  • Hi! Do you mean just a normal full screen mode for node webkit or "un-windowed" like a window app without the borders?

    If you just want a normal fullscreen you can use the Browser Plugin actions. Just doubleclick on your layout, add Platform Specific "Browser" object and then you can use the following actions:

    Request fullscreen

    Request that the browser enter fullscreen mode. Note the browser may ignore this request unless the action is in a user-initiated event, such as a mouse click, key press, touch event or button press. There are three different fullscreen modes that can be entered:

    Center - center the game viewport in the fullscreen view

    Stretch (crop) - extend the game viewport to fill the fullscreen view

    Stretch (scale) - scale (zoom) the game viewport to fill the fullscreen view

    Cancel fullscreen

    Return to windowed mode if the browser is currently in fullscreen mode.

    This works in node-webkit exports. I use this for my new game.

    Full details in the Construct Manual: https://www.scirra.com/manual/110/browser

  • I think it's not a network problem. When I preview the Chat example or some other Game I made I can open my IP:50000 multiple times. But as soon as I preview my latest game it's only possible to view it in one instance. So it can't be a network problem when it works immediately for other projects?

  • Hi. I set up local preview over LAN (with my IP) to test my games and apps on my phone or on another PC via LAN.

    In most cases it works fine if I connect from my PC and another one or my phone at the same time (e.g. with chat example). But sometimes (like for my current game) only one connection to the preview is allowed. Is there some setting for this I missed or why can I only open my preview in one browser? The browser on the other device is just "stuck" until I close the running preview window on my PC.

  • I just tried it with adding a disconnet and connect button to the chat example. It seems you cant reconnect to a room if you just use Disconnect from signalling server.

    When I add "Disconnect from Room" and then "Disconnect from Server" in one event it seems to work. When I reconnect I am Host again. Is this working as intended or a bug? If you completely disconnect, why can't you join the room again? Do I have to wait for a "timeout" to be able to reconnect to it when I did not properly leave the room? But no error is shown from the Server.

  • I made something similar for my new game, a single room with a fixed name where all available players join to find others faster.

    But when I disconnect from the server and reconnect I cannot join the room again. I tried it many times but I am always stuck at logging in and it does not join the room. Does anyone know why?

    From my debuglog:

    Connecting to Matchmaking Server...

    Connected! - Logging in as User 'Bl4ckSh33p'

    Logged in succesfully.

    Joined room!

    You are the HOST!

    Disconnected from Matchmaking Server...

    Connecting to Matchmaking Server...

    Connected! - Logging in as User 'Bl4ckSh33p'

    Logged in succesfully.

    <<<<< joining room a second time does not work??

    Here is the code (most parts just copied from the Chat example)

    http://img5.fotos-hochladen.net/uploads ... tfvmsq.jpg

    Why can't I join a second time? <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

  • Hi! I tried to create a 20 Second timer with Timer-dt but it shows 3 decimals. I tried your example with (Timer*100)/100 but its flickering the whole time.

    I used Every Tick > Set Text. Any idea how to fix this?

    /Update: It was aligned right and after aligning the text in the textobject on the left it does not flicker so much. Thanks for the example.

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  • We have a greatly simplified beta registration form on our new website now. > http://lunarcatch.bl4cksh33p.de

  • Lunar Catch is now listed as concept on STEAM Greenlight. Please tell us your opinion and rate the game.

    http://steamcommunity.com/sharedfiles/filedetails/?id=270373107

    I am currently working on the rest of the menus and will start to work on the 1vs1 Multiplayer mode next. If you are interested in betatesting fill out this form please: http://beta.bl4cksh33p.de. Thanks!

  • a Steam plugin would be great!

  • Any news about renting a server to get "extended features, including player logins and data storage (e.g. for players to accumulate inventory, achievements, ranks or experience points in a multiplayer game), leaderboards, location-based matchmaking, and possibly relay servers to help connect users who are behind extremely restrictive NAT"? I could use a server for matchmaking in my new game (find players in your region or with similar level/skill - will this be possible with saved data or data players submit to the server?)