Hi! I just searched for multiple rooms and found this topic. I wanted to create a "lobby" where all players are for matchmaking purposes to find other players even if they are currently in singleplayer mode so you dont have to wait a long time in a "waiting for other player" screen. But when I put all players (like in the MMO example above) in one HUGE room is it still possible to connect only a few of them (e.g. for joining a dungeon group) and only these players are sent there (on a new layout)?
I just started to work with the MP plugin but I thought you need to have all players of an active game session in a "room" but if hundreds of players are all in one room how can you let only pairs of 2 or 4 play together?
btw: If you create an MMO(styled) game with hundreds of players in one room and everyone is constantly sending updates about locations (everyone can be on different layouts/zones, right?) and what they are doing/casting will this work without much lag?