Biim Games's Forum Posts

  • Great, thank you!

  • That's ok, at least we know it now :-)

    Thanks

  • Would it be possible to see in the sale report if an item has been sold in a bundle (and which one)? Even if just on the .CSV file.

    Thank you.

  • Tom, just to know, do you plan to import sales as well of the items? I have seen that at the moment they aren't imported.

    Thanks

  • Thanks!

  • Good idea redfoc!

    Are you planning to add features like subscription for user so you can offer something more to the ones that pay a certain fee?

  • Hi,

    I'm located in Sydney (not too far from your Head Office) and even if I don't fit 100% the role (for example I don't work with 3d), I am sure I can help you.

    I have already worked with other Australian companies developing games.

    You will not probably read these lines so I will contact you from your website.

    Cheers!

  • Now I see, so it's a real time online multiplayer.

    You'd better mention this when you search for team member, so the right one can contact you.

    The technique you are using isn't new, but probably not much used in TCG, so it could work.

    Good luck with your project! :-)

  • You are welcome :-)

  • I don't know the game, is this one?

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    It doesn't seems multiplayer. You have to explain how the multiplayer works.

    From your Twitter the only thing I have found (without going too much deep into it) is that the game is a TCG.

    But you can do a TCG in different ways:

    - Local multiplayer (2+ players) and 1 PC

    - Local multiplayer using the same network (each player has their own PC)

    - Online multiplayer peer to peer

    - Online multiplayer with server

    Plus you have to specify if it's turn based or real time.

    Depending what you want to do the development is different as well as the costs.

  • Hi, in this tutorial, I show how to identify a specific tile using the mouse coordinates:

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    Just use the player coordinates or pin a sprite a few pixels under the player to check which tile is colliding with.

    For the slope issue, first make sure that the diagonal of the polygons are smooth when touching the polygon of an adjacent tiles, secondly make sure your player is a box and you pin the different animations to the box, because if you don't have a box (that is the actual player) and use only animations, their change of dimensions and collision boxes will mess up things.

    Finally, for the mouse thing, don't use the mouse directly but create a sprite that is your pointer and set its position either to the mouse position or move it with the gamepad stick.

    I would suggest to open separate topics when you have so many questions, it would be easier to get at least some reply about a few of your problem, rather than hoping that someone has time to go through all your questions :-)

  • There are different type of multiplayer games you can create, so it's better to specify what the games does related to the multiplayer aspect, in order to attract and be contacted by the right person.

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  • I see, however we haven't sold any of the bundles yet, and still can't edit it.

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