Ashley's Forum Posts

  • You should be aware that if you use a third-party addon, you are effectively entrusting that developer with on-going support for your project. If something breaks or needs updating, they'll need to update their addon; if they don't, your project might be broken. We can't be held responsible for other developer's addons. So you should check the addon developer is providing support and actively maintaining their addon before choosing to use it.

    I'd add that our bug report guidelines require a minimal project, in part to prove that the problem is not just a mistake in your events (which is common). So whether or not you use third-party addons in your full project should not affect whether or not you can file a bug report, since we wouldn't normally accept a bug report with your full project anyway, even if it didn't use any third-party addons.

  • Without steps to reproduce I can only really hazard some guesses - the information we ask for with bug reports is what we need to be able to identify what's really going on. Try pressing F12 and check for errors in the browser console. Maybe there's also some problem with your Internet connection. Perhaps a browser extension is interfering, so try disabling them. Other than that I can't help more without knowing what's really happening.

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  • I just tried going offline, loading Construct, opening a project and previewing it. It worked fine.

    If it doesn't work please file an issue following the guidelines, but note we'd need reliable steps to reproduce starting from clearing your browser cache, loading C3 online for the first time, then going offline and reproducing the problem (i.e. something we can repeatedly perform to observe the issue multiple times).

  • I just tried an NW.js export from r234 with NW.js 0.51 and it worked fine.

    As ever if you run in to trouble please file an issue following the guidelines and we'll take a look. We need all the requested information to be able to help.

    • Post link icon

    I just tried an Android build and it worked fine.

  • You could try downgrading to the C2 runtime and publish with that for the time being, but the C2 runtime will be retired along with Construct 2 itself in July. I think the next version of KaiOS supports WebAssembly.

  • The C3 runtime requires WebAssembly. It's been widely supported since 2017. Any device with a software update since then should work. What devices are you using?

  • With localVars.jojo. It's documented in the manual. Also see Integrating events with script for an example.

  • Just add a new larger image in the icons folder and set its purpose to 'App icon'. See Icons & splash in the manual.

  • Moved to C3 forum

  • Oh, I missed that. Well, H.264 and AAC should work in C2, it always did the years I checked previous.

  • How does one specify where the binary data would end up (the specific cell inside the database_ using "Post binary to URL"?

    The server will receive the data in the request body. It's up to your server code what it does with that.

  • If 'On configuration failed' triggers, it's not to do with IDFA - it means you've not set up Mobile Advert correctly, and so nothing will work. Try going over the setup instructions again, everything has to be done correctly for it to work, and people often make mistakes like mix up IDs in the wrong fields which turns out to be why it wasn't working.

  • Is it possible to use modules (import, export) in C3 SDK addon external script files?

    Right now, the answer is no, simply because the engine still supports classic mode for backwards compatibility at the moment.

    Sooner or later we'll remove classic mode though so you can rely on modules mode. However there are still complications with importing - in particular when you compile to an APK, imports cannot refer to local files, so they stop working. To fix this we actually have to minify all the JavaScript code in the project even when you choose not to minify it when exporting to Android (or the legacy file: scheme on iOS) to work around this.

    Whether or not that works with third party addons, to be honest I don't know, I've not tested anything with that and nothing in the official Construct addons attempt to do anything like that.

    To work around the various preview/publishing quirks, you probably cannot use modules in addons and just have to rely on telling Construct about all your script files so it can manage them for you.

  • See the Multiplayer tutorial series.