ArcadEd's Forum Posts

  • Well it looks like he has done some work anyway based on the activity link

    github.com/lorinbeer

  • Great find. Hopefully Ashley can get this fixed in a future version of construct.

  • It can be completely random. Just remember, keep you keystore in a handy place. I store mine in a safe folder that is backed up. Once you upload an APK to the play store, the only way to upload an updated APK is by using the same keystore you generated and used with the first release.

  • Well you have a few choices. You either setup your windows path to include the JDK directory, or you launch from the JDK Directory.

    For me it's under program files\java\jdk1.6.0\bin

    You can hold shift and right click the bin directory and choose OPEN COMMAND PROMPT HERE. Then you shoudl be able to run the tools.

  • You need to have java installed, all the command line tools listed in the steps are installed with the Java JDK.

    Everything is done from the command line (Command Prompt) so if you are not familiar with that it might be a challenge.

  • Step 4 and 6.

  • I had plans to build a gui interface for the process, I just haven't had a chance.

  • It's easy to do, just follow the instruction from Ludei

    wiki.ludei.com/cocoonjs:androidapk

  • Max file size allowed for me says 200mb. I'm a premium member, maybe 30mb is the limit for non premium?

  • No. Monthly rates depending on how many apps. I'm not sure if you can build apps and then remove them and build a new one or what the deal is.

    $999 a month for enterprise (20 apps)

    tiers down to

    $39 a month for 1 app.

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  • Ok, they don't actually support AdMob, they support Mopub. MoPub supports many different networks through mediation. I get that.

    I was just getting excited thinking they actually had native Admob support now. Oh well :). Thanks for bringing it up to them anyway.

    I'm excited for the SDK for extensions.

  • Wait, what? AdMob is supported now? Not just through Mopub like in the past?

    From Ludie

    "Below there is a list of supported ad networks at this time. We support all this networks using MoPub as network mediator, so the first thing you will need is a MoPub account to manage which networks you want to integrate in your app and how they will rotate."

    Now if they have direct admob support, then awesome. Doesn't sound like it though.

  • Does anyone have any experience with Trigger.io?

    Their pricing seems pretty hefty.

    trigger.io

  • That really ***** on the admob support. We have proven time and time again that mopub ***** when it comes to fill rates. Admob is backed by google, why not implement it?

    Ahh well.

  • I ran into this several times. They should have included a pdf with screenshots showing you exactly what the issue is. Click on the link to VIEW CERTIFICATION REPORT and there should be a link to the pdf.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/1d97a0b8-d3f8-47c9-aed6-425e3651a759/2013-03-11_0940.png" border="0" />

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/0993605e-9a14-41b1-948f-200baca09997/2013-03-11_0943.png" border="0" />