ArcadEd's Forum Posts

  • Is the origin of your block in the center of it?

    I'm not sure on your math. You are basically dividing by 32 and multiplying by 32 (those 2 offset each other). Unless I am not remembering my order of operations :).

    Based on this: round((Touch.X-16)/32)*32

    Lets assume Touch.X is 59

    ((59-16)/32)*32

    ((43)/32)*32

    (1.34375)*32

    43

  • You mean like using Mask.ImagePointX and Mask.ImagePointY ??

    For example if it's imagepoint1 your would use Mask.ImagePointX(1) and Mask.ImagePointY(1)

    Is that what you are wanting?

  • OK, that example works. I still can't get mine to work. My designer is working in b4.

    It's not super important right now. Once I can scale the image sizes in either construct or spriter, then it would be nice :

  • ,

    I just created a blank project and dragged in your Monster example.

    https://www.dropbox.com/s/cprbtrjxt0qd298/spriter-test.capx

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/2e25b2ac-4a14-4734-9629-60e1c3f79d5c/2013-07-16_1059.png" border="0">

  • Tried it, I realized I hadn't updated the plugin a while, so I went ahead and did that as well.

    Thanks.

  • lucid

    I've had spriter for a while, but I'm actually trying to put it too use now in my latest game :). A few things:

    1. When I drag/drop the SCML file into Construct 2, it's big. I wrap selection and resize, but it's the same size in game as it was originally. Is there a way to resize it in Spriter?

    2. When my graphics designer created all the animations as separate projects. Is there a way ti put all the animation together in one project after the fact?

    3. When I import into Construct 2, I still get all the pieces stacked on top of each other, latest spriter (b4) and latest C2. I tried save as new version in spriter as well.

    Thanks.

  • I assume you mean like how Minecraft uses IDs for each of the items in the game? Probably the best thing to do is learn Arrays and how they work in construct. Then you can create an arrays with info on each ID.

  • Just change the Sprite to the Family.

    https://www.dropbox.com/s/80yc5xkoz5lty7h/clickdestroy-family.capx

  • Shouldn't happen that way, it should only delete the tile you click on.

    This example I just created a square sprite, copy and pasted it a few times. Added the mouse object.

    On Object Click - Destroy

    https://www.dropbox.com/s/nr9isqh6daea8vr/clickdestroy.capx

  • I'm not really sure how to explain, but here is an example.

    I have 4 objects named Row1, Row2, Row3, Row4.

    Is there a way I can, for example, set X of my player based on something like this.

    GlobalVar = 3

    Player Set X to row & GlobalVar

    And it would return row3

    Just curious if it's possible, if not I know there are a few other ways to accomplish what I want. Thanks.

  • Ads seem to working for me now, at least on iOS. I have not tried droid.

    The issue I am having with ads (which I posted on the Ludei forms) is this:

    Right now I have Show Banner Ad on my Title and How To Play screens. On the start of layout of my main game screen I have Hide Banner Ads. However, after playing for a little bit, an ad will popup on my main game screen. Does Hide Banner Ads only work until the next ad is loaded? In other words, do I need constantly be hiding ads?

  • Did you import the files into construct as Music files, or Sound files? Importing them as Music files causes them to stream and play.

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  • HTML5 apps need to run on a webserver, they won't run local expect in preview mode. In the non free version you can export to Node Webkit which creates an executable, not sure if you can do that in the free version or not.

  • I'll chime in. Happens to me as well, on at least 4 of my computers, Windows 7 and 8.

  • I'm getting the same thing in all my pre 138 projects (that have CocoonJS), when I try to preview them in 138