ArcadEd's Forum Posts

  • Just change the Sprite to the Family.

    https://www.dropbox.com/s/80yc5xkoz5lty7h/clickdestroy-family.capx

  • Shouldn't happen that way, it should only delete the tile you click on.

    This example I just created a square sprite, copy and pasted it a few times. Added the mouse object.

    On Object Click - Destroy

    https://www.dropbox.com/s/nr9isqh6daea8vr/clickdestroy.capx

  • I'm not really sure how to explain, but here is an example.

    I have 4 objects named Row1, Row2, Row3, Row4.

    Is there a way I can, for example, set X of my player based on something like this.

    GlobalVar = 3

    Player Set X to row & GlobalVar

    And it would return row3

    Just curious if it's possible, if not I know there are a few other ways to accomplish what I want. Thanks.

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  • Ads seem to working for me now, at least on iOS. I have not tried droid.

    The issue I am having with ads (which I posted on the Ludei forms) is this:

    Right now I have Show Banner Ad on my Title and How To Play screens. On the start of layout of my main game screen I have Hide Banner Ads. However, after playing for a little bit, an ad will popup on my main game screen. Does Hide Banner Ads only work until the next ad is loaded? In other words, do I need constantly be hiding ads?

  • Did you import the files into construct as Music files, or Sound files? Importing them as Music files causes them to stream and play.

  • HTML5 apps need to run on a webserver, they won't run local expect in preview mode. In the non free version you can export to Node Webkit which creates an executable, not sure if you can do that in the free version or not.

  • I'll chime in. Happens to me as well, on at least 4 of my computers, Windows 7 and 8.

  • I'm getting the same thing in all my pre 138 projects (that have CocoonJS), when I try to preview them in 138

  • This review seems pretty fair, and he talks about latency issue.

    http://www.joystiq.com/2013/07/04/ouya-review/?a_dgi=aolshare_facebook

  • Could be. I'll start researching it from phonegap then. Thanks Ashley.

  • I'm updating a few of my games on iTunes and one thing that's always bugged me is the black line to the right side of the ipad versions of the games. Or if I make the games to the ipad dimensions, then there is a black bar on the bottom of iphones.

    I would love to find a solutions without the need to put out 2 different versions of the game, that way customers don't have to buy it twice.

    Letterbox scale works great, except it doesn't center the layout. I know it does in browsers, but not on iOS devices.

    I'm building my games with phonegap/xcode. Would this be a phonegap issue instead?

    Same goes when trying to use inner or outer scale as well. Even those seem to favor the upper left corner, then filling in. Which makes sense I guess considering 0,0 is the upper left.

    Anyone have any advice on this?

    Thanks.

  • Just to follow up:

    The memory match game works great on my iPod running ios 6.1, but I still have no ads. FYI, I am not using the launcher for this test, I am loading in the xcode project and creating an ipa and installing it directly on my device for testing, so ads should work.

    Graphic problems might be droid only.

    Also, I love the new splash screen options :).

  • Yeah, one of my games runs just fine (besides ads not showing, do they normally show in the launcher?)

    The other one has graphics problems. It's a memory match game and the sprite used for the card when not flipped is showing some weird black and white cross of two sprites in a different animation.

    I also compiled new apks and signed them, they won't install on my device, just says install failed.

    I'll try the iOS builds and see what those do.

  • There is an action called Simulate Control.

    First off, if you don't want to use the arrow keys, turn off default controls.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/ab585492-a03c-44c3-b3aa-692dbdeee721/2013-06-27_1013.png" border="0" />

    Simulate Controls. You will use this same technique for touch screens, you will just add Sprites for each direction and on TOUCH, simulate the platform controls.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/c67e80e6-84dd-4b93-a4f4-47eece7c881f/2013-06-27_1015.png" border="0" />

  • Sorry, forgot to mention the float thing. Glad you got it working.