ArcadEd's Forum Posts

  • I'm also having the landscape issue. Would be nice to submit some games for the Tizen comp :).

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  • I've never seen a variable overload, that is why I am so curious about the question. Can you create an example CAPX of this happening?

  • I don't understand what an overloading variable is. Can you explain?

  • I'm actually considering doing a Udemy course since so many people have asked for the Word Search game. Obviously I don't want the market flooded with games just like mine :)

    The artist is Mark Quire, I actually found him in the Wanted/For hire forums. He did a lot of the artwork in my upcoming zombie game too. He's awesome, but he was actually just contracted to do a game from scratch on his own, so is time is pretty spent for a while.

    I have a few others I have used too. I found them on Odesk, which is a great place to find artists as well.

  • Problem is, Apple makes doing that a complete nightmare. I wouldn't even begin to know how to get others credentials and provisioning profiles onto my mac to publish for them. It was such a pain in the butt when I did it for just myself, and now that I have it all setup and configured, I would be scared to mess with it :).

    I do understand the frustration though, but if you plan on creating games of iOS, then I think it's better to work though it and get yourself all setup. Took me a few days with lots of google searches, but in the end it was worth it. I went the cheapest route I could.

    1. Mac Mini $599(Applied for an apple Barclaycard Credit Card when I purchase it and got 0 percent for a year). Paid it off in 6 months.

    2. Ipod Touch 8gb from Ebay $100

    3. Dev Account from Apple $99 per year.

    4. Account on Appcod.es for keyword SEO. $14.95 a month.

    It's a bit of investment, but it all paid for itself rather quickly.

  • I invested time in App store seo. Picking out the right keywords, etc.

    Other than that I just let them fly. Every once in a while I change them to free to get a batch of downloads and some reviews. Sometimes sites will pick them up for "Free app Fridays" or something.

    tumira that's 200-500 a month.

    Here is a link to one that is usually .99 but I am running for free until Saturday. https://itunes.apple.com/us/app/word-search-for-kids-2-perfect/id693620862?ls=1&mt=8 You can see the other games if you scroll down and see "other games by this developer" Everything was done in C2.

    The latest game (word search for kids 2) I spent 200 dollars on hiring an artist for the graphics, then rest was a bit of time reworking the original word search for kids.

    What are you asking for the application process?

  • I make between 2-500 dollars per month with 3 99 cent kids apps/games.

    All three games probably average 5 sales a day.

    2 are done with phonegap, one with cocoon.

    No in app purchases at all.

  • Oh, yeah I'm not sure the free version has the debugger. It's pretty amazing, in fact they just did a blog post on it .

  • Do you mean a Debugger? There already is one in C2.

  • I love my ouya. It gets way more play time than any of my other consoles.

  • Yup, like others said. Next build could be 3 months away. Plus when it's done, we still need to get the plugin for Construct 2 updated, which I believe Ludei is suppose to be handling now, correct? I thought Ashley mentioned that a few builds ago.

  • I posted about Trigger.io a while ago. Didn't get much repsonse.

    http://www.scirra.com/forum/experience-with-triggerio_topic64775.html

  • The reason I initially brought up unity was just because of their announcement of 2d.

    http://blogs.unity3d.com/2013/08/28/unity-native-2d-tools/

  • Yeah, I think the problem will always be the support from third party. In the past we saw Ludei posting in here a lot and getting feedback and answering questions. It doesn't seem the case anymore and that worries me that they are kind of like "Whatever" to the C2 community.

    Even in Ludei's own C2 forum they haven't posted since July 11th and there are at least a page of questions since then. I myself have a few questions that were never answered.

    So yeah, that worries me the most.

  • You can't be mad at C2 or Scirra for lack of mobile support. At least in my opinion, it was never sold as a mobile development platform. It's sold as an HTML5 development platform. Doing anything above that is a bonus. I hoped that bonus would move a little more quickly than it has, but it just hasn't. I can't blame anyone for that. When I first started making games I just had dreams of making them for PC, but when I saw mobile was an option and worked for the 5 games I have out, I was thrilled. Then my focus had shifted to mobile, which means it might be time to find a environment more suited for it.