ArcadEd's Forum Posts

  • Ashley,

    I think it would just be awesome if the same company handled both, instead of the back and forth we seem to get. Now I haven't tried Crosswalk, I'm still using CocoonJS as it just works for me and what I need. Having scirra at the helm of the droid exporter just seems like a big headache gone. You know what needs to be done, you know how to achieve it and you can quickly get in support for things like OUYA, Google Plays Games, Facebook Integration, Ads (big ones like adMob), etc.

    That's just my opinion of course, I have no idea what this would entail. Part of me wishes mobile was addressed more before jumping into Multiplayer, but that ship has kind of sailed

  • I will probably throw my Flappy Hal on there in the next week. Since there is no way for us to monetize on OUYA right now.

    Just yesterday Ludei answered me saying they have no plans for OUYA IAP support. Since OUYA is ad free, there is no way for us to sell games.

    Other than that, the CocoonJS compiler will make OUYA compatible APKs.

  • They fixed the logo, whoo hoo!! No more blinking logo and the new logo looks much nicer.

  • Sigs added to list. Regarding PM's, they are still in the DB. Will add to to do list.

    Edit: Doh! Edited your post sorry - Tom. Need to fix gravatars so I don't do it again!

    LOL, I was wondering what was going on. -ArcadEd

  • I posted on Ludei's facebook about OUYA IAP yesterday. The response:

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  • I am also getting the "Not authorized to view" when I try to get to my inbox.

  • This might help.

    Subscribe to Construct videos now
  • The skull doubles you score (2 per saw) so it is worth it, if you can handle the rotation :).

    I have it running on facebook now with FB integration.

    https://apps.facebook.com/1455619447988930

  • Haha, thank you. :)

  • NO, but I'm working on a solution. No idea if it's going to work or not.

  • It's not possible with the current plugin. I spent and entire day trying.

  • sweetiewill

    The SDK we are using is based on whatever CocoonJS has implemented. It's hard to get any answers out of them though. I would hope they stayed up to date on the SDK considering MoPub is the only Ad network they have implemented.

    We don't actually install the SDK ourselves, it's all done automatically with the CocoonJS compiler.

  • EncryptedCow hopefully I am not being a pest. Any luck on the branding addition?

    I've been chatting with FGL and asked them if the branding was required. Doesn't sound like it is, but it will be an important way for your game to get shopped around to potential publishers. Here is a quote from the last email I got from them.

    "Thanks for keeping us posted! Hopefully you were able to get the branding bit integrated, since that will be a big part of selling non-exclusives hassle free."

    So whenever you get the time, hopefully it's not a big burden :).

  • I wasn't gonna do it. I was not going to create a flappy bird clone. Then I started thinking, what a great way to bring some hype to my Hungry Hal game that is coming out soon.

    Enter, Flappy Hal.

    It's a flappy bird clone with a twist, you will find out when you get the skull.

    Flappy Hal b3

  • I'm leaving on a 5 day vacation on Wed. Up in the mountains with just the family. I'm hoping the quiet time will give me a chance to get it all outlined. Then it's a matter of recording each course.

    I'm hoping by the end of March. Not sure if I will release videos as I make them and continue to add to the course, or wait until they are all done.

    I'll probably host it Udemy, like my other courses. As for what it's going to cost, I'm not really sure yet. I have to see how much time it takes to put it all together. I tend to under value my work though :).