ArcadEd's Forum Posts

  • Sigs added to list. Regarding PM's, they are still in the DB. Will add to to do list.

    Edit: Doh! Edited your post sorry - Tom. Need to fix gravatars so I don't do it again!

    LOL, I was wondering what was going on. -ArcadEd

  • I posted on Ludei's facebook about OUYA IAP yesterday. The response:

  • I am also getting the "Not authorized to view" when I try to get to my inbox.

  • This might help.

    Subscribe to Construct videos now
  • The skull doubles you score (2 per saw) so it is worth it, if you can handle the rotation :).

    I have it running on facebook now with FB integration.

    https://apps.facebook.com/1455619447988930

  • Haha, thank you. :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • NO, but I'm working on a solution. No idea if it's going to work or not.

  • It's not possible with the current plugin. I spent and entire day trying.

  • sweetiewill

    The SDK we are using is based on whatever CocoonJS has implemented. It's hard to get any answers out of them though. I would hope they stayed up to date on the SDK considering MoPub is the only Ad network they have implemented.

    We don't actually install the SDK ourselves, it's all done automatically with the CocoonJS compiler.

  • EncryptedCow hopefully I am not being a pest. Any luck on the branding addition?

    I've been chatting with FGL and asked them if the branding was required. Doesn't sound like it is, but it will be an important way for your game to get shopped around to potential publishers. Here is a quote from the last email I got from them.

    "Thanks for keeping us posted! Hopefully you were able to get the branding bit integrated, since that will be a big part of selling non-exclusives hassle free."

    So whenever you get the time, hopefully it's not a big burden :).

  • I wasn't gonna do it. I was not going to create a flappy bird clone. Then I started thinking, what a great way to bring some hype to my Hungry Hal game that is coming out soon.

    Enter, Flappy Hal.

    It's a flappy bird clone with a twist, you will find out when you get the skull.

    Flappy Hal b3

  • I'm leaving on a 5 day vacation on Wed. Up in the mountains with just the family. I'm hoping the quiet time will give me a chance to get it all outlined. Then it's a matter of recording each course.

    I'm hoping by the end of March. Not sure if I will release videos as I make them and continue to add to the course, or wait until they are all done.

    I'll probably host it Udemy, like my other courses. As for what it's going to cost, I'm not really sure yet. I have to see how much time it takes to put it all together. I tend to under value my work though :).

  • Global Var timer

    Every Tick

    ----- Add dt to timer

    ----- Show int(timer) in a text object

    Put above in a group

    If you want the timer to pause, deactivate the above group.

    When you die deactivate the group and set timer to 0

    Reactivate group when you are ready for the timer to start going up again.

  • On the Start of Layout for my title screen.

  • I will be covering how to publish games as well.