antares330's Forum Posts

  • I normally just save using localStorage...

    How much are you trying to save?

    • Highscores
    • Entire game state

    I think there is a save/load feature... but would need to check C2 for the exact event/action...

  • What button are you using? normal button?

    I would use this plugin instead...

  • Have you tried a "for each"?

    Then just check the UID of each enemy/Health bar... (This could be flawed, it's just what I would try first)

  • Hey silksoft...

    I watched a few minutes of the video... a few things that could be improved...

    • Don't just say what to add. tell them why.
    • Background noise... (This can't always be helped, but if you can, you should)
    • Add sprites... There is free art to use on places like opengameart.org, that both you and your students can use!

    (and they will love you for telling them about this resource)

    • Do something memorable... Do something other tutorials don't have... use a crazy sprite... or make it do something they will remember (So they come back to more tutorials)
    • I recommend making a simple avatar instead of the current channel picture.
    • I also recommend shortening your channel name... focus on a specific thing...

    for example:

    pretend you are making games with construct 2, which channel would you be more likely to sub to?

    1. Game and app making tutorials by My Epic Studio

    2. Game making tutorials

    3. Game making in Construct 2

    4. My Epic studio name

    5. Game and app making tutorials

    If you do other tutorials (not just C2) you would pick #2

    If you only make games in C2, you want #3

    If you want to brand your studio, pick #4

    If you make apps and games in 1 channel, you could pick #5, or you could make 2 channels... (Game devs and app devs sometimes work on the other, but often times they focus on one...)

    If you want more views... add a Big description... right down the things your doing in your videos... (When I say "Your" I mean the channel owner, just pass this on to him) Make it like 500 words long, just write something like this...

    "Video Title" <-- Always put your title in the first line

    "Links" (Links to your capx used, sprites you used... link another one of your videos, if they want to keep watching)

    "In this construct 2 tutorial, we will be making a platform game. I'll be teaching you how to add sprites and behaviors. I'll also be showing you XXX" <--- Write a good review of what the video is.

    I hope this helps!

    Justin

  • I speak english, and a language that comes from German... (So it's similar)

    I would watch your videos... if nothing else, to become more comfortable with German! (As long as they don't drag on, and provide good content )

  • Super Mario RPG, legend of the 7 stars... One of the best games out there... (The epic tunes helped xD)

    Super smash bros melee... (The game itself, and the competitive tournaments)

    I got lots more games I love... but a few of the indie games that blow your mind...

    Dust, and Elysian tale.

    VVVVVV

    Minecraft (Was indie)

    So many good games out there... so little time!

  • Text Message plugin

    I don't know about a call... but if you find a way... Please tell me

  • I don't quite understand your last post...

    Your saying angleAt and speedForID worked?

    or that was in your demo you uploaded above? (I Checked your demo file, I didn't see it... although my monitor is in a lower res atm)

  • Glad it helped!

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  • Why do you need a unmanaged?

    http://stackoverflow.com/questions/9391 ... ct-android

    That explains what managed means vs unmanaged...

    Is there a reason you need it to be unmanaged?

  • Although I didn't test it... this is what I had in mind...

    The touch object has 2 things...

    1. angleAt (so you can tell what angle)

    2. SpeedForID (to set the speed)

    Use these, when touch ends, to send the ball in the right direction at the right speed...

  • If there is let me know...

    I've found, it can be hard to add in, if you add it in mid project... which is why, getting a working prototype up first, is so important...

  • You could make a global variable named "Turn"

    Then add a "compare variable turn" check...

    So if it = 0, it would mean humans turn... 1 might = CPU's turn...

  • I was asking other mods/devs if I should, because I might have missed it...

  • Hmm... I always assumed it was in there...

    Even the manual has nothing on it... https://www.scirra.com/manual/136/kongregate

    Do any mods/other devs know if kreds are already added? or should I make a plugin request?