Anonnymitet's Forum Posts

  • If the keys you have set are still the same and you haven't changed the project name then all saves will still be there after the update. Never been a problem on any of my mobile games.

  • Does that work? (change the created object and the layer to the correct ones in your game)

    On tap should also work if you set it up the same way

  • You can use this formula

    distance(object1.x,object1.y,object2.x,object2.y)

    That returns the distance between object1 and object2 which you of course change to the name of the objects in your game

    But you can use line of sight behaviour or a "is overlapping at offset" condition to see if the player is in distance as well. It is easier and might be better.

  • That is how you set a text to the layout name on start of layout. No need for every tick if it only should show the layout name.

    So set text to > system > layoutname

    No need for "" or anything else

  • Great job Patrick!

    But I wish you the best of luck and I know that we will see platform golf on Steam soon

  • You can use a platform bahaviour and on collision with ground > simulate jump.

    Or is on ground > simulate jump if that works better.

    This will make the character look like it's bouncing as it never stays still on the ground or object you want to be bouncy.

    But this is just one of many ways of solving it without physics.

  • New day and new updates. I have redesigned the characters a bit and made them less square shaped. I've also added pre set skin colors in the character creator so users don't create hard to look at colors

    Work done today:

    • Redesigned characters
    • Added pre set skin colors
    • Added new character parts

    Next thing to do is to tweak the online movement syncing so it is as smooth as possible and then start adding to the gameplay

    TEST THE GAME

    PLAY THE LATEST VERSION IN BROWSER (Updated 8th Dec 2016)

  • Yes, by using photon you could easily make something like Kahoot. So when a players creates a room a randomized code is generated and when people join the room on their phones with this code they'll end up in the same game. Online multiplayer is always a bit complicated compared to making regular offline games but if you play around with the photon plugin and the examples you'll get the hang of it pretty fast

  • Today I've added a simple character creation screen before entering an online match. It isn't pretty and there are just a few parts atm.

    The idea is that there will be tons of parts for each object. The mouth and shoe sliders are still missing but will be added soon

    And if you have any ideas for fun weapons and gear that would fit in a "comical 2D H1Z1" then please let me know

  • Added blood and some particles today. I have decided to make fully modular characters instead of pre built ones. So you'll be able to select skin color, hair/hat, eyes, mouth, beard, shirt, pants and shoes. And there will be many different objects for each part to chose from so you feel that your character is unique

    I've also added some placeholder sounds so it isn't so silent

    Aaaand finally added a new roll animation

  • Hi. I've been playing around with spriter for my next project and and must say that it is really great. Character maps are so handy for me who likes to create tons of playable characters that shares the same animation. So thank you for this amazing tool

    One question. I have an animated character and would like to add a hat to this character. Do I have to animate the hat to match the heads animation or can I just place the hat on keyframe 1 and then lock the hat sprite to the head and it just moves with the head which is already animated?

    I know that if I had used the bone tool I could just add it to the head bone but I didn't use bones for this character.

    EDIT: I've decided to start over and just build the character with bones instead which makes it so much easier.

  • Looks like you will make a cool game, I like the animations Unfortunately I was alone when I tried it haha. Are you invulnerable during a roll?

    Glad you like it Yes, you are invulnerable during the roll. However it is an ability that needs to be recharged so you should only use it when you really have to and not waste it. Thank you for testing!

    Anonnymitet

    I have been working with the multiplayer plugin as well. I know it can be confusing and painful to learn. So congrats so far, your game looks quite solid. Animations are amazing. Good example how important a few shadows can be. Is adding a lot.

    I recommend:

    - Add sounds

    - Add a player, name and room selection before a round starts

    Keep working on it

    Thank you. It shows how powerful it is to use spriter for animations. I made those animation for testing and it took 3 minutes at most so I really recommend it Yeah, I like to add shadows to this type of camera angle as it makes it easier to get a sense of depth.

    Sounds are coming and of course a full fletched menu and lobby as well where you can customize the look of your hero and choose abilities and upgrade skills

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  • I added another character to the game and played around with the animations a bit. I have also added events for player disconnects so they don't remain in the game.

    I also decided to remove the black arm from the characters so the weapon wealding hand is not just a floating one. That is why the characters only have one hand animated as the other one is pinned on them later

    Anyway, things are moving along pretty fast and I'm surprosed I could have a functional multiplayer made in just three days. So tomorrow I'll continue to add weapons and stuff for the level editor

  • Hi.

    I've been playing around with online multiplayer back and forth during my years without getting a grip of it. But this time I've decided to actually learn how to make an online multiplayer game. So I've started a new project which has no name yet

    THE GAME

    This will be a competetive game which controls something like don't starve where you run around a big map collecting weapons and gear with the goal of being the last player alive. You'll earn points each match and will be able to upgrade skills and unlock abilities. So you could call it a fusion between H1Z1 and a MOBA with tons of fun different characters.

    DEVLOG

    I'll be updating this thread with my progress and latest builds so everyone can follow the development. I'm mostly doing this devlog to keep myself motivated and focused on actually finish this game in a pretty short period of time. But I would really appreciate if you could try it out once in a while and comment how it runs. This would help me a lot to understand how it runs across the glode

    TEST THE GAME

    PLAY THE LATEST VERSION IN BROWSER (Updated 7th Dec 2016)

    COMMENT BELOW

    • Did the game run smooth?
    • Any problems during your play?
    • What do you think about the art style?
    • Any suggestions for the game?

    This is a very early prototype atm and I'm only on day 3 of the development while writing this so a lot will change

  • When I export the game using the "basic version" plugin and export, my game is in black screen.

    I am using the Steam4C2-Basic_3884 and NW 0.18.5 plug-in version.

    How can I solve this problem.

    Have you added the correct steam.api file to the package file?

    Have you read the plugin documentation? It explains everything step by step.