Android-Music's Forum Posts

  • I understand that might haven't been added for some possibly obvious reasons but what if it's still possible...

    1)Behind Glow

    Ah those nice days with behind glow...That was awesome with Construct Classic! Why not add the same thing to C2? I used to combine it with some other effects and got an awesome picture in the end :)

    2)Add "radius" parameter to glow and blur effects

    3)Add "grain size" and "speed" to noise effect

    4)Motion Blur(I know it's almost impossible but hey I have dreams too)

    I guess that's all for now.

  • Nemo I think you misunderstood me a bit. When I export to HTML5 I get a 13mb folder with HTML5 game which is perfectly fine but when I export to standalone(win, osx) I get a 55 mb folder(it's a "Win" folder) which is not ok.

    Guess I'll have to move .wav files to some other folder just to keep em in case, seems like it's the only workaround for me right now.

    EDIT: strange, removing .wav files doesn't work, even after saving and restarting.

    EDIT2: tried creating a new project, export, BAH - 108MB!!! Something is definitely wrong either with my pc or with C2 but it's not a sound problem(what a relief).

    EDIT3: checked original node-webkit from s3.amazonaws.com/node-webkit/node-webkit-latest-win-ia32.zip and decided to check original .exe size - gah how could I miss the fact node-webkit .exe is 33 mb itself!!!

    My apologies, gentlemen, guess there's no problem anymore! And sorry, Nemo, haven't read your post carefully!

  • Ashley, I understand .wav is not included when exporting to mobile and HTML5(right?), it's just, you know, every time I export via node-webkit I get a 124 mb folder where Win version is 55mb and Mac is even 68, I suspect .wav files and m4a files are included in the exported build cause Win version is almost same size as my project. When exporting to HTML5 I get a 13mb folder and after deleting m4a files it even gets to 8.9 mb.

    Are you sure everything's alright?

    Tell me if I'm required to provide my pc info or the project itself please, what if it's a bug or something else?

    Anyone having same problem here?

  • Dunno if this question been asked before(didn't find it) but seems like C2 adds WAV files along with ogg and m4a when exporting to exe.

    Why not add an audio export option?

    I mean what if I don't want to export WAVs but wanna keep them in project or I don't wanna export m4a too and leave just ogg files so I could make builds smaller?

    .exe builds do not require m4a, right? That would be great for other platforms too and though it's necessary to include both m4a and ogg I still wanna be able to choose if I wanna release an online demo only for particular browsers(to be honest, I'm a Chrome browser fanboy).

    What do you think?

  • It's over 9000!!! :D

    This is one of my past week screenshots. :)

    Decided to delay my work on game videos for a while so I could concentrate more on the game itself.

    Some news(or not news anymore, dunno):

    1)We have companions with a decent AI now

    2)Main hero can give a nice punch in a face

    3)Undead dudes can give a totally free nice punch too

    4)Undead dudes can now sit(OMG I did it lulz)

    5)Added some new enemies

    6)New environments(some of them shown on previous videos and screenshots)

    7)New tunes!!!

    To be short, game got way more dynamic than before!

    Btw did I tell you about about my old Metroid fan game I failed to finish?

    http://metroid-x-child.blogspot.ru/

    It all started in January, 2009...

    ...I was too young and inexperienced to be able to finish it. And Construct Classic was just version 0.85! Once I upgraded my project to CC 0.95(yeah I haven't made any backup), great headache began - hundreds of bugs, glitches, crashes, in the end all events gone missing - that was fun. :)

    Gaaaah where have you been before, C2, I could become a rock star and conquer the world already!!! :D

  • Just a small companion test I did a few weeks ago

    Screenshot:

    Video:

    [TUBE]http://youtu.be/Eyb-Vbgs-WI[/TUBE]

    Gosh I hate when Youtube compresses my vids!!!

    My new monster concept, some animations are ready(drew it while listening to Testament - Careful What You Wish For):

    <img src="http://i.imgur.com/9yWpq.jpg" border="0">

    You know, somehow my monster images are very hard to upload(sometimes they even won't upload at all), could anybody tell me why? Is it some kind of dark magic or what?

    EDIT: Crowtongue, I was probably surfing high in the sky while working on my prototype problems, terribly sorry, man! I will make sure old enemies behave different in the new demo!

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  • Luzifer, nah, that won't work for the whole screen but thanks for telling what is it!

    Hey Pode, awesome hint, thanks, that's what was I looking for! :)

  • Can anybody create effect that makes particular object or entire screen look like a gif? I mean, gif pictures have only 256 colors maximum, with this everything looks noisy but bright and clean. I tried noise effect in my game but it looks a bit dirty.

  • Thanks man!!! Played the game for 40-50 minutes - plays great! To be honest I thought it would be a bit worse(was judging by screenshots) but hey, it's got a huge potential! Definitely looking for full game too! :D It will be released on Desura, right?

  • Can't download it, tells me "no mirrors are currently available". :( Could you upload it to dropbox or some other hosting too please? :) Sometimes my net provider plays on me very hard >:(

  • Can't speak deadlines, to be honest, but I hope to finish it closer to the end of January - many things have changed plus I'm still experimenting with Spriter and a few other tools, searching voice talents, recording some new sounds and music, pimping up my art style, making new footage, bragging about my new super powers in front of my friends, etc.

    What can I say for sure is that new demo(so now I'm not speaking about versions, build 0.24 is final) will be strictly C2(I was working on a Unity version too and it was quite okay but later I came to decision that further development would bring a great mess).

    New demo will demonstrate features I wanted to show for so long like customizable armor, weapons, some new abilities, story, dialogues(yay for voices), enemies, other characters in action and maybe even some mini games(though I'd rather put them in the final product).

    Lots of work but it's veeery interesting, had no such inspiration before!!! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Thought that may seem interesting to coders

    [TUBE]http://youtu.be/5KlnlCq2M5Q[/TUBE]

  • Thanks MrMiller! ;)

    Guys if it's not too late, Merry X-MASS Effect everyone! I was thinking a lot about the third character myself. Besides, most of us are preparing to meet the brand new year, Christmas has come already! So this is what I got:

    This is Rory, the crazy talking cyber tree! And yeah, he is wearing nanosuit(like guys from Crysis, Vanquish, MGS, etc.).

    Hail hilariousness! ;D

    Dare to make something even more hilarious? >:D

  • Ugh it's been long time since I made previous post.

    So, while working on the game itself I'd like to show you some pics:

    Main hero(he's still WIP)

    And one of his crew(hmmm think I finished)

    Do you like what you see? :)

    Hey, wanna suggest me the third character? Go on, don't limit your imagination, be it a crazy alcoholic robot or a giant squid or something even more ridiculous!!! :D

    Small spoiler: there will be seven people in the squad!

    Next coming: new demo screenshots and some neat stuff!

  • A random monster sketch, guess what inspired me to draw this! :)

    <img src="http://dl.dropbox.com/u/1306951/EOS2012/monster1WIP.jpg" border="0" />

    I wanna put this monsta into game, cool? Later I'll reveal the whole body soon :)

    Can you imagine how does it's body look?

    <font size="5">Also: it's time to shed some light on the story!</font>

    Although you clearly see what game has inspired me, this one is not just about shooting things, it actually has a story and it's not linear like the demo, let's say, the demo is just a 0.5% of the whole idea. It has more than one character, it's already funny and scary at some places.

    <img src="http://dl.dropbox.com/u/1306951/EOS2012/stripe1%2070p.png" border="0" />

    Name tells about the beginning of the game. Main character is president of a small republic which is situated on an orbital station 2012, one of the largest stations in the game universe(grand opening, blah blah blah and so on). Everything was fine until an alien ship emerged. Totally it was a battle of all battles, main character and his crew(yes, crew) won but the station was heavily damaged and they had to make a landing on an unknown little planet. Knowing that station will not rise again, main hero decided to turn it into a city and expand it as much as possible but it's not that simple: there are ghosts and monsters around the station. And here begins the real game...

    As you've probably guessed it's gonna feature some other gameplay features, not telling what kind of features yet :)

    <font size="1">(Ugh I gotta buy a drawing tablet some day, arghghgh)</font>