alvarop's Forum Posts

  • Still working on mechanics in my upcoming rogue-like-ish type game.

    you have my attention

  • 14. Juice

  • Bump!

  • Being an uruguayan C2 user and a major in film, I'll be willing to help you out. Mandame un mensaje privado (Send me a PM)

  • Updated the progression sequence. I think it works better now and it's not as frustrating.

    edit : progression sequence offline now.

  • Hey, the game feels way better than it used to. The animations are promising and the level design feels more organic than last time. So, in all, great improvement.

    Also, you could just start a devlog and post all your updates in the same thread. No need to start a new one each time

    You can still access a copy of your license through the website, here : https://www.scirra.com/store/downloads

  • boyzze and gurls, new episode is out!

    We talk about animation with the one and only, Ben Hale (cool guy, if you ask me).

    Check it out!

    http://c2podcast.com/2014/11/08/episode ... -ben-hale/

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  • Good job Wrangler! We're proud of you!

  • So, I've been working on a progression sequence for the game. Basically, what this is, is a simple summary of what will happen in the game. Each room presents you with a new power-down and a new challenge relating to the power-down. In this sequence, you're not supposed to be able to go back or at least, you're supposed to be able to progress even if you do.

    You will also notice I changed the main character's design. It's a placeholder! I still haven't decided what I'm going to do with it.

    You guys can try it out here, I'd be more than happy to hear your feedback, ideas and problems with it. Obviously, graphics are placeholder and all that. What's important here is simply the game mechanic on itself. Let me know what you think.

    edit : progression sequence is offline now

    I'm aware of some bugs (can't double jump next to wall). Deal with it for now

    JUMP X

    Double JUMP X,X

  • Well, maybe it's not about the countries that are accessing the content, but where the content comes from / where it's hosted?

    Not sure either... more info here I think : https://archive.org/about/

    In the end... Quite honestly, I won't complain <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Commentary for Venusian Vengeance :

    Subscribe to Construct videos now

    (10 parts, very interesting if you want to learn some more about level design)

  • I'd do the same as I would do for a hud, except using a vignette sprite. Am I far from the solution or...?

  • Just by contributing to the community.

  • > Currently making a reverse metroidvania à la You have to win the game / Love / VVVVVV

    > I got all the mechanics and systems down, working on level design and overall world design. Fun stuff!

    >

    can you be a little more elaborate on that? im not sure what you mean. Metroid prime and transylvania mix?

    Metroidvania is a genre. You can look that up on the Internet. I also gave 3 game examples, if you look them up you'll see what I mean