alvarop's Forum Posts

  • I don't think there are ways to do it "out of the box" as of yet. I've been looking to integrate Google Play myself but still haven't found my way around it. You'd actually have to code it (HTML5) and integrate it in the game from what I understand. For this reason, I've picked up a few HTML5 books and I'm studying it. Look up tutorials and learn fast I guess.

    Good luck.

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  • On Start of layout > Destroy [Object]

  • Keep in mind that Naji is 14 years old. He does not realize yet (maybe?) that people have jobs and families and responsibilities...

  • This was explained maybe less than two months ago in another thread.

  • You could use variables as "triggers".

    For instance, create variable "firstEvent". Set it to 0 by default.

    When the first event is executed, set "firstEvent" to 1.

    On the second event, use "firstEvent = 1" as a condition.

    And so on.

    Set variables to 1 and 0 at will, after each needed event.

  • Try comparing their UID and making sure they're different. Seeing if they're different instances of the same object and then interacting between each other.

    https://www.scirra.com/manual/130/common-features

    (System, compare values, Wolf.UID)

    I think you can't just compare "Wolf.UID" to "Wolf.UID", because it'll end up being the same. But there is a way around that, like adding another condition.

  • If you do that, it should normally work. Upload the capx to see what you're doing wrong.

    Maybe the bullet spawns so quickly, that you have the impression that it's spawning at the origin but it actually isn't. Try setting the bulet spawn point a little bit further from the objet's origin and see if it works.

  • Cool art. Not sure about the orange colour on his eyes, though. Can we see some in-game screenshots soon?

  • It looks amazing to be honest. Feels like "the" game that shows what can be done with C2.

  • Good choice! Scirra is the way to go

  • From 5 seconds to 50 years.

  • I've seen a bunch of threads on this forum with capx and stuff. Check the FAQ, also.

  • I think he should be wearing a beaver-fur coat.

    The style is charming. I like.

  • Gotta wait for a new version? Open a backup?

  • I would say The Room and The Room 2 are "big" mobile games. Not that long, but it has a very good production value, cool puzzles and a nice atmosphere.

    Gemini Rue, is another "big" game. There's a lot of them... you'd have to be more specific.