ALLMarkMade's Forum Posts

  • I know this has been asked in some form before but I'm not exactly sure if the answers are what I'm looking for.

    I'm working on a game with 6 different platform heights the player jumps up and down on to move up and down the board. What I want is one random object to appear at any given time on one of the platforms for a period of time and then disappear and re-appear on another platform if the player does not move fast enough to touch the object.

    I know how to set up a random range but how do I do it for specific spots? And as far as the wait time, destroy, create object I can do all that it's just the specific random points I'm not sure about.

    If I need to make multiples of the object I know how to do that but I was just hoping use one and randomly make it appear to the platform spots.

    Thanks and have a great day.

    Markess

  • LittleStain, NONE.... It worked perfectly!!!! Just what I was looking to do. I was afraid it would not open with new builds but it works fine thank you very much.

  • Thanks

  • Let me know when you update this as well thank you....

  • Solved!!!! For me I just used an Array Toggle Pause....

    Thanks

  • Worked for me too thanks

  • Solved!!!! I use the LinearLayout and applied force to any object that overlapped it and it works fine...

    Thanks for all the advice...

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  • rexrainbow

    Tried your pause button and it pauses the game but it will not un-pause. It's probably not your plugin, it's probably something I'm doing wrong.

    I have a button OnClick Pause (Your Plugin)

    Keyboard on key pressed (space bar) Pause Run (Your Plugin)but it's not un-pausing...

    Thanks

  • Music not stopping for me. I tagged it and it still will not stop when I switch layouts. I want it to play for my intro screen then stop when you go to the game screen and start again when you hit the start game button.

    It's tagged and I even have a button to take you to the main screen to stop the music (BY TAG NAME) but it keeps playing and it's intermittent so it's not even playing correctly at that point. Any help???

    Thank you in advance.

    Markess

  • What is the best way to set up and design a game (what elements are needed) so it meets their criteria? I sell ebooks for the Kindle and I know the stipulations are tough.

    Thanks

  • Thank you

  • Much appreciate, thanks guys

  • yes it would and I thank you I was just reinforcing the point and mentioning that as well. I was not sure if either were possible at the time of the comment.what

    Thanks

  • keepee Thank you again and yes that's just the effect I'm trying to create but blowing down at an angle. Any how I looked over the capx and 1 I don't see where or how to add a LOCAL variable and I just don't understand what you did.

    It looks nice and works well but I can't recreate.

    Thanks anyway

  • Link to .capx file (required!):

    http://

    Steps to reproduce:

    1.

    2.

    3.

    Observed result:

    All Spawned objects moving very slow. The player seems to move just fine but as the spawned objects move toward him they are moving at less than half speed. (Very Slow Motion) I had the same problem with build 149 so I went back to 146 and everything went back to working fine (Perfect) but again with this build it's doing the same thing.

    Expected result:

    Everything to move and react at normal speed.

    Browsers affected:

    Chrome: yes/no - not tested

    Firefox: yes

    Internet Explorer: yes/no - not tested

    Operating system & service pack:

    Window XP

    Construct 2 version:

    151.2

        

    Thank you