ALLMarkMade's Forum Posts

  • I think you can add a web storage.

    Check to see if local key exist. The local key would be the Var you create for the coins) Name: coins Text Display: COINS

    In Layout Add webstorage.

    EVENT = webstorage

    ACTION= System - set value (Choose your var "coins) - int(WebStorage.LocalValue("coins"))

    I think that's correct. If not I'm sorry it's been a while....

    Good Luck

  • I'm not sure why this is happening so I'm hoping it's a small missed detail or something. When I move left and reverse gravity the object get's stuck to the floor. It doesn't do it every time but enough to where it could ruin the game play.

    I was told using a rectangle would eliminate this issue and make it smoother because I plan to pin my character to it once I solved this problem.

    I did try it with the character directly and it was doing it also so I tried it with the rectangle and got the same results so it must be me.

    Here are the capx

    Thank you in advance for your help.

  • onur - Well thank you any way I appreciate your opinion. The goal is to do a top down shooter game. And while I know it's not for everyone, neither are the other kinds. It's a preference so I understand...

    Yes, I made most of the graphics (The ones with the round helmets yes.) They all will be converted over to characters I'll make especially for the other levels.

    Thanks for checking it out.

  • LittleStain Thank you I will try it. That sounds like a good idea.

  • I have my enemy set to bullet and line of sight. So when that spawn they're set to my X,Y while shooting. However when the enemy and the player overlap the enemy spins in the wild circle underneath the player. I've tried disabling collision,LOS, on overlap, on collision. Nothing seams to work.

    If I'm not moving and the enemy moves under me (On a separate layer) they all will do this until I cam pull away to get enough space to shoot them.

    See here for yourself if you want

    What I would like is for all he enemies to stop just short of the player if idle and then continue to follow if moving.

    Thank you in advance for your help

  • Not bad at all.

  • AHHHHHHHHHH   <img src="smileys/smiley32.gif" border="0" align="middle" /> I had such a great time playing this!!!!

  • Very Cool I had fun with it...

  • Very detailed and game play is on point... Could see this on a console very easily...

    Great work

  • I like it a lot <img src="smileys/smiley17.gif" border="0" align="middle" />

  • I think you did a great job with it... Love the ol' school break Beat. <img src="smileys/smiley16.gif" border="0" align="middle" />

  • Very creative and different... I like it.

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  • Wow

  • Wow, after seeing all the great work here I'm a little intimidated but you guys always keep it real and that's what pushes people to make better games so here's mine.

    Soul Soldier

    TEST HERE

    Still very much in the creation phase I have more graphics and sound to add but your thoughts & feedback are very welcome.

    Thank you

  • If there are stronger words than FREAKING IMPRESSED!!! please use them instead. All of the work here is great. Great job everyone...