alastair's Forum Posts

  • Sometimes the player will fall through "jumpthru" moving platforms when you should land on them.

    https://dl.dropbox.com/u/1024727/c2/fallthrough.capx

    https://dl.dropbox.com/u/1024727/c2/fall/index.html

    • Press any button to jump, spam it for a minute.
    • See if you fall through the platform.

    You'll often fall through the object when you should land on it! This usually happens at the bottom and top of the sine motion from my observations.

    You should be able to land on the platform despite the motion.

    Chrome: yes

    Firefox: yes

    C2 r115 & r116

    ______________________________________________________________________

  • Thanks dude.

    Only issue I see at the moment is that things in the distance are not filtered nicely (I think it's called mipmapping.)

  • Nintendo's weak hardware + terrible HTML5 support = nope.

  • I found a program that's probably as close as a 3D program is going to get to C2 called CraftStudio, it's still in alpha but its still pretty capable it seems:

    http://craftstud.io/

    It's pretty easy to learn and use, and also has an emphasis on online collaboration if you want to work with others. It's fairly streamlined, you can do everything within the program: scripting, make models, draw textures, sprites, animate, make levels etc.

    <img src="http://polyprograms.free.fr/elisee/CraftStudio/CraftStudioRedesignMockup.png" border="0">

    (screenshot of an upcoming UI redesign.)

  • Also make sure there is always a 1 pixel transparent border around every image, if your doing any scaling or zooming so you don't get ugly stuff happening. Usually pressing the crop button will do this for you.

  • What's wrong with DirectInput? Why would they just do Xinput? No wonder the gamepad API is so limited?

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  • Ya, any amount.

  • lol wat

    Anyway, I'll look into that Playmaker thing for Unity despite looking inefficient compared to C2's editor.

  • Ashley, do you know if we can add more controllers to Chrome's gamepad API?

  • Construct 2's code editor is unmatched across all game development software that I've found. Sure there's a lot of gimmicky and inefficient "visual" things for Unity but it's not even close to Construct 2's. Will it ever be? I'd love to be able to move into the cutting edge of video games (3D), without having to learn obscure code languages.

  • Your first average is entirely pointless and it messes up your test, I got a steady 60 FPS for the entire thing � except of course on start up because every game has a low FPS at the start.

  • Yeah the "fine" arts will give you much better drawing and colour theory skills compared to graphic design courses here. Ideally I'd imagine you'd want a course that teaches digital painting (so you don't have to bother wasting time with outdated painting technology that I'm sure fine arts would give) and with a 3D component so you remain at the cutting edge of the highest art (video games).

  • My project isn't that complex (only ~2500 events so far), but for my project the performance on computers has only ever been a struggle with the graphical side on old/bad computers, the code hasn't really been an issue at all (it's been awesome).

  • I have awesome buffalo SNES USB controllers which are good for 2D games, but Chrome doesn't recognize them so I can't use them (it only supports popular things generic xbox controllers etc.)

    <img src="http://i.imgur.com/Cm8BO.jpg" border="0" />

    Just use the gamepad extension.

  • That's not a problem, that's a good thing.

    Just make sure you've applied dt in every equation where speed matters.