Keep in mind the Ouya is an annual console (new model every year,) so it's going to keep getting easier to develop for as it gets better hardware.
Ashley responds to similar concerns here:
http://www.scirra.com/forum/topic62645.html
Basically it takes a lot of time to make native exporters and to maintain them, and as time goes on devices will keep becoming more powerful and thus performance will keep becoming less of a problem.
Maybe if it was rendered at twice the size, then shrunk down to 50% using linear filtering it would reduce the shimmering and make it look smooth?
May as well split them up into 1024x1024.
What do you have to do differently per platform thehen for your eventsheets? I've only experience with computers atm, but might still be interesting to know.
Right click the event sheet and choose comment.
Cheers.
R0J0 is it possible to reduce that shimmering effect you see near the horizon, or is that beyond this effect?
Develop games in your browser. Powerful, performant & highly capable.
Construct 2 general forum:
8 stickies, 3 of which are "moved" topics
7 normal topics
Forcing you to go to the next page to check new topics since usually the first ~15 topics are posted in a day.
I suggested Kert Gartner through email.
He has a handy guide on making trailers for games:
http://blog.kertgartner.com/2012/03/making-entertaining-and-engaging-video-game-trailers/
If it's 2D, the answer is yes.
Unless you're building a game for gaming computers, 1080p with hundreds of huge sprites will be too much probably.
"moved" topics are just duplicated not moved at all. They remain in the same forum but appear in another one as well, which defeats the point really.
Doesn't affect game performance (framerate etc.)
You can draw lines in real time using the Canvas object:
http://www.scirra.com/forum/plugin-canvas_topic46006.html