or you could make an ini file on the desktop, then keep track of minutes in it.
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Wow, lots of great improvements!
Especially "XAudio2: 'Timescale audio' option", that's amazing.
Self discipline is awesome.
It looks nothing like their new logo?
Well I designed a new logo for construct.
<img src="http://dl.dropbox.com/u/1024727/images/constructlogo.png">
It looks like a 2 year old's program with that logo.
I think the answer is no.
Most RTS-Games today are hardly RTS at all, but more about tactics than strategy (yes, there is a difference ).
Are you able to expand on why this is? (I'm not an RTS expert)
Niffty, however, I noticed a little pause in the animation when the colors switched.
LOL. That's all there is to say.
Cheers!
Also, I'd never noticed that zeropad system expression before - that's really useful!
It's easily possible in events! You just need a little math. If seconds is your number in seconds, floor(seconds / 60) is the minutes (divide by 60 and round down), and seconds % 60 is the seconds counter (modulo 60, ie. remainder after dividing by 60).
what if you have above 59 minutes and you want hours too?
I think someone else was having problems with animated sprites and the collision mask. I think the conclusion was to not do it for animated objects.
I could be wrong though.
Cheers Linkman, that is really great addition - really improves life!
Also, its good to see it's the first property thing to go in.
You can adjust the way the behaviours work by using events, there is also a "custom movement" behaviour which gives you a lot of control via the events.
This was pretty awesome !